My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Musketeer Hog Rider Baby Dragon
Zap
Barbarian Barrel
Knight Elite Barbarians Musketeer
The Log
Elite Barbarians Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Elite Barbarians Musketeer Hog Rider Baby Dragon
Fireball
Elite Barbarians Musketeer Hog Rider Baby Dragon
Poison
Musketeer
Lightning
Knight Elite Barbarians Musketeer Baby Dragon
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Musketeer Hog Rider Baby Dragon Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Knight Musketeer

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Knight
Knight
Musketeer Hog Rider Baby Dragon Arrows Elite Barbarians
Elite Barbarians
Arrows Rage Knight Hog Rider
Musketeer
Knight Hog Rider Baby Dragon
Hog Rider
Arrows Knight Musketeer Rage Elite Barbarians Rocket Baby Dragon
Rocket
Hog Rider
Rage
Elite Barbarians Hog Rider
Baby Dragon
Knight Musketeer Hog Rider

Defense Synergies 1 3

Arrows
Knight
Knight
Musketeer Arrows Baby Dragon
Elite Barbarians
Musketeer
Knight Baby Dragon
Hog Rider
Rocket
Rage
Baby Dragon
Knight Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Musketeer Baby Dragon
Elite Barbarians Knight Musketeer
Rocket Knight Elite Barbarians Musketeer
Elite Barbarians Knight Musketeer
Arrows Elite Barbarians Rocket
Arrows Musketeer Baby Dragon
Musketeer Rocket Arrows Baby Dragon
Rocket Arrows Musketeer Baby Dragon
Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer
Arrows Knight Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Knight Elite Barbarians Musketeer Rocket
Rocket Arrows Baby Dragon
Elite Barbarians Knight
Rocket Elite Barbarians
Arrows Knight Elite Barbarians Musketeer
Arrows Knight Elite Barbarians Musketeer Baby Dragon
Arrows Baby Dragon Knight Musketeer
Elite Barbarians Musketeer
Arrows Knight Elite Barbarians Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians
Arrows Knight Elite Barbarians Musketeer Rocket Baby Dragon
Knight Elite Barbarians Musketeer Rocket
Rocket Knight Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer
Arrows Rocket Musketeer Baby Dragon
Rocket Knight Elite Barbarians Musketeer
Knight Elite Barbarians
Rocket Knight Elite Barbarians Baby Dragon
Musketeer
Knight Elite Barbarians Musketeer
Rocket Arrows Elite Barbarians
Elite Barbarians Rocket Knight
Musketeer Baby Dragon
Elite Barbarians Knight Musketeer Rocket Baby Dragon
Arrows Elite Barbarians Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Rocket Baby Dragon
Arrows Musketeer Baby Dragon
Rocket Arrows Baby Dragon
Arrows Knight Musketeer Rocket
Rocket Arrows Baby Dragon
Arrows Musketeer Rocket Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows
Rocket Elite Barbarians Musketeer
Rocket Arrows Knight Musketeer
Arrows Musketeer Rocket Baby Dragon
Rocket Knight Elite Barbarians Musketeer Baby Dragon
Arrows Musketeer Rocket Baby Dragon
Arrows Elite Barbarians Musketeer Baby Dragon
Rocket Arrows Musketeer Baby Dragon
Arrows Musketeer Rocket Baby Dragon
Arrows Rocket
Rocket
Rocket Arrows Musketeer Baby Dragon
Rocket Arrows Baby Dragon
Rocket Musketeer Baby Dragon
Rocket Arrows
Rocket Musketeer
Rocket Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Rocket Arrows Musketeer Baby Dragon
Elite Barbarians Arrows Musketeer Baby Dragon
Rocket Musketeer
Elite Barbarians
Arrows Musketeer Rocket
Rocket Arrows
Rocket Arrows
Musketeer Rocket
Rocket Arrows Musketeer Baby Dragon
Arrows
Knight Musketeer Rocket Baby Dragon
Arrows Musketeer Baby Dragon
Rocket Arrows
Elite Barbarians Musketeer
Elite Barbarians Musketeer Rocket Baby Dragon
Musketeer Rocket
Musketeer Rocket Baby Dragon

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