My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Bowler Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Hog Rider Witch
Zap
Witch Sparky
Barbarian Barrel
Knight Valkyrie Witch Sparky
The Log
Hog Rider Witch Sparky
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Hog Rider Witch Bowler Sparky
Fireball
Hog Rider Witch Bowler Sparky
Poison
Witch Sparky
Lightning
Knight Valkyrie Witch Bowler Sparky
Rocket
Valkyrie Hog Rider Witch Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bowler Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Bowler Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Valkyrie Hog Rider Witch Bowler Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Valkyrie Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Sparky Knight Bowler Mega Knight
Knight
Hog Rider Arrows Witch Sparky
Valkyrie
Hog Rider Witch Sparky
Hog Rider
Arrows Knight Valkyrie Witch Bowler Mega Knight
Witch
Knight Valkyrie Hog Rider Bowler Mega Knight
Bowler
Arrows Hog Rider Witch
Sparky
Arrows Knight Valkyrie
Mega Knight
Arrows Hog Rider Witch

Defense Synergies 1 12

Arrows
Mega Knight Knight Valkyrie Bowler Sparky
Knight
Arrows Witch Bowler Sparky
Valkyrie
Arrows Witch Bowler Sparky
Hog Rider
Witch
Knight Valkyrie Bowler Mega Knight
Bowler
Arrows Knight Valkyrie Witch
Sparky
Arrows Knight Valkyrie
Mega Knight
Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Valkyrie Sparky
Sparky Knight Valkyrie Witch Mega Knight
Witch Bowler Sparky Mega Knight Knight Valkyrie
Witch Sparky Knight Valkyrie Bowler Mega Knight
Arrows Valkyrie Bowler Sparky Mega Knight
Arrows Bowler Valkyrie Mega Knight
Arrows Witch
Bowler Arrows Valkyrie Sparky Mega Knight
Witch Sparky
Knight Valkyrie Bowler Sparky Mega Knight
Valkyrie Witch Arrows Knight Bowler Mega Knight
Arrows Witch
Bowler Sparky Mega Knight Knight Valkyrie Witch
Valkyrie Bowler Sparky Mega Knight Arrows Witch
Sparky Knight Mega Knight
Bowler Sparky Mega Knight
Sparky Mega Knight Arrows Knight Valkyrie Witch Bowler
Arrows Mega Knight Knight Valkyrie Witch Bowler
Arrows Valkyrie Witch Knight Bowler Mega Knight
Sparky
Valkyrie Bowler Mega Knight Arrows Knight Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Witch Bowler Sparky
Arrows Knight Valkyrie Bowler Mega Knight
Mega Knight Knight Valkyrie Witch Bowler Sparky
Valkyrie Bowler Mega Knight Knight Sparky
Knight Valkyrie Witch Bowler Sparky Mega Knight
Arrows Witch
Sparky Knight Valkyrie Witch Bowler
Mega Knight Knight Valkyrie Sparky
Mega Knight Knight Valkyrie Witch Sparky
Witch Sparky
Mega Knight Knight Valkyrie Witch Bowler Sparky
Mega Knight Arrows Valkyrie Bowler
Bowler Mega Knight Knight Valkyrie Witch Sparky
Valkyrie Witch Bowler Sparky Mega Knight
Witch Sparky Knight Valkyrie Bowler
Arrows Valkyrie Bowler Mega Knight Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Sparky
Arrows Bowler
Arrows Sparky
Arrows Knight Valkyrie Sparky
Arrows Valkyrie Bowler Sparky Mega Knight
Arrows Witch
Arrows Witch Bowler Sparky
Arrows Bowler
Arrows
Bowler Sparky
Arrows Knight Valkyrie Bowler Sparky
Arrows
Knight Bowler Sparky
Arrows
Arrows Sparky
Arrows Witch Bowler Sparky
Arrows Bowler Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Bowler Sparky Mega Knight
Arrows Valkyrie Witch Bowler Mega Knight
Bowler Sparky Mega Knight
Arrows
Bowler Sparky
Arrows
Arrows Valkyrie Witch Bowler Sparky Mega Knight
Witch
Arrows Witch Bowler Sparky
Arrows Witch Bowler Sparky Mega Knight
Arrows Sparky
Arrows Witch Sparky
Witch
Bowler Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Sparky Mega Knight
Arrows Bowler Sparky
Witch
Arrows Witch
Arrows
Knight Valkyrie Bowler Sparky Mega Knight
Arrows Bowler
Arrows Sparky
Sparky Mega Knight
Witch Bowler Sparky
Witch
Witch Bowler Sparky Mega Knight

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