My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers
Giant Snowball
Tombstone Royal Hogs Wall Breakers Witch
Zap
Tombstone Royal Hogs Wall Breakers Witch
Barbarian Barrel
Knight Tombstone Royal Hogs Wall Breakers Witch
The Log
Tombstone Mini P.E.K.K.A Royal Hogs Wall Breakers Witch
Earthquake
Tombstone Royal Hogs Witch
Arrows
Tombstone Royal Hogs Wall Breakers Witch
Royal Delivery
Knight Mini P.E.K.K.A Royal Hogs Wall Breakers Witch
Fireball
Tombstone Royal Hogs Wall Breakers Witch
Poison
Tombstone Royal Hogs Witch
Lightning
Knight Tombstone Mini P.E.K.K.A Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Tombstone Earthquake Mini P.E.K.K.A Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Knight Tombstone

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Knight Earthquake Mini P.E.K.K.A Wall Breakers
Knight
Wall Breakers Arrows Earthquake Royal Hogs Witch
Tombstone
Earthquake
Royal Hogs Arrows Knight Mini P.E.K.K.A Wall Breakers
Mini P.E.K.K.A
Arrows Earthquake Royal Hogs
Royal Hogs
Arrows Earthquake Knight Mini P.E.K.K.A
Wall Breakers
Knight Arrows Earthquake
Witch
Knight

Defense Synergies 0 9

Arrows
Knight Tombstone Mini P.E.K.K.A
Knight
Arrows Earthquake Mini P.E.K.K.A Witch
Tombstone
Arrows Earthquake
Earthquake
Knight Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Knight Earthquake Witch
Royal Hogs
Wall Breakers
Witch
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Tombstone
Mini P.E.K.K.A Knight Tombstone Witch
Mini P.E.K.K.A Witch Knight Tombstone
Mini P.E.K.K.A Witch Knight Tombstone
Arrows Tombstone Earthquake Mini P.E.K.K.A
Arrows Earthquake
Arrows Tombstone Witch
Earthquake Arrows
Mini P.E.K.K.A Witch Tombstone
Knight Mini P.E.K.K.A
Witch Arrows Knight Tombstone Earthquake
Arrows Witch
Tombstone Mini P.E.K.K.A Knight Earthquake Witch
Arrows Tombstone Earthquake Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Tombstone
Mini P.E.K.K.A
Arrows Knight Tombstone Mini P.E.K.K.A Witch
Arrows Tombstone Knight Witch
Arrows Earthquake Witch Knight Tombstone
Mini P.E.K.K.A
Arrows Knight Earthquake Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Tombstone Witch
Arrows Knight Mini P.E.K.K.A
Tombstone Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Knight Tombstone Mini P.E.K.K.A Witch
Arrows Witch
Mini P.E.K.K.A Knight Tombstone Witch
Mini P.E.K.K.A Knight
Knight Tombstone Mini P.E.K.K.A Witch
Witch Tombstone
Knight Tombstone Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Knight Tombstone Witch
Witch
Tombstone Witch Knight Mini P.E.K.K.A
Arrows Earthquake Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight
Arrows
Earthquake Arrows
Earthquake Arrows Knight
Arrows Earthquake
Arrows Witch
Arrows Earthquake Witch
Arrows Earthquake
Arrows
Mini P.E.K.K.A
Arrows Knight Earthquake
Arrows
Earthquake Knight
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Witch
Earthquake Arrows
Arrows Earthquake
Mini P.E.K.K.A
Arrows Earthquake Mini P.E.K.K.A
Arrows Earthquake Witch
Earthquake
Arrows
Earthquake Arrows
Arrows Earthquake Witch
Witch
Arrows Earthquake Witch
Arrows Witch
Arrows
Arrows Witch
Witch
Mini P.E.K.K.A
Arrows Earthquake
Arrows
Arrows Earthquake
Earthquake Tombstone Witch
Arrows Witch
Arrows
Knight Mini P.E.K.K.A
Arrows Earthquake
Arrows
Witch
Witch
Witch

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