My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner
Zap
Barbarian Barrel
Knight Tesla Ice Wizard Magic Archer
The Log
Earthquake
Tesla
Arrows
Royal Delivery
Knight Miner Ice Wizard Magic Archer
Fireball
Tesla Ice Wizard Magic Archer
Poison
Ice Wizard Magic Archer
Lightning
Knight Tesla Ice Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Poison Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Poison Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Poison Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tornado Miner Ice Wizard Tesla Poison Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Tornado Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Miner
Knight
Arrows Poison Miner Ice Wizard Magic Archer
Tesla
Tornado
Magic Archer Poison Ice Wizard
Poison
Miner Knight Tornado
Miner
Poison Arrows Knight Magic Archer
Ice Wizard
Knight Tornado
Magic Archer
Tornado Knight Miner

Defense Synergies 5 11

Arrows
Knight Tesla Tornado Ice Wizard
Knight
Tesla Ice Wizard Magic Archer Arrows Tornado Poison
Tesla
Knight Arrows Tornado Poison Magic Archer
Tornado
Ice Wizard Magic Archer Arrows Knight Tesla Poison
Poison
Knight Tesla Tornado Ice Wizard
Miner
Ice Wizard
Knight Tornado Arrows Poison
Magic Archer
Knight Tornado Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Magic Archer
Knight Tesla Ice Wizard
Tesla Tornado Knight Ice Wizard
Tesla Knight Ice Wizard
Arrows Tornado Poison
Arrows Tornado Tesla Ice Wizard Magic Archer
Tesla Tornado Arrows Poison Ice Wizard Magic Archer
Arrows Tesla Poison Magic Archer
Tesla Tornado Ice Wizard
Knight Tornado Tesla Miner Ice Wizard
Poison Ice Wizard Arrows Knight Tesla Tornado Magic Archer
Arrows Tesla Tornado Poison Ice Wizard Magic Archer
Tesla Knight Ice Wizard
Arrows Tesla Tornado Poison Magic Archer
Knight Tesla
Tornado Tesla
Tesla Arrows Knight Tornado Poison
Arrows Tesla Knight Tornado Ice Wizard Magic Archer
Arrows Tornado Poison Knight Tesla Ice Wizard Magic Archer
Tesla Tornado
Arrows Knight Tesla Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla
Poison Arrows Knight Tesla Miner Magic Archer
Knight
Knight Tesla Tornado
Knight Tesla
Arrows Poison Tesla Tornado Ice Wizard Magic Archer
Knight Tesla Ice Wizard
Knight Tesla
Knight Tornado Poison Magic Archer
Tesla
Knight Tesla
Arrows Tornado Poison
Knight Tesla
Tesla Magic Archer
Tesla Knight Tornado Poison Magic Archer
Arrows Poison Tesla Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows Knight
Arrows Poison Tornado Miner Ice Wizard Magic Archer
Arrows Poison Miner Magic Archer
Arrows Knight Poison
Poison Arrows Magic Archer
Arrows Poison Tornado Ice Wizard Magic Archer
Arrows Tornado Poison Magic Archer
Arrows Poison Tornado Ice Wizard Magic Archer
Arrows Poison Miner Tornado
Tornado Poison
Poison Miner Arrows Knight Tornado Magic Archer
Poison Arrows Tornado Magic Archer
Poison Knight Miner Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Magic Archer Arrows Poison
Arrows Tornado Poison
Arrows Poison Magic Archer
Arrows Tornado Poison Miner Magic Archer
Poison Magic Archer
Arrows Tornado Poison
Tornado
Arrows Poison
Arrows Tornado Poison Ice Wizard Magic Archer
Arrows Poison Miner Tornado Ice Wizard Magic Archer
Arrows Tornado Poison Miner Magic Archer
Poison Miner Arrows Tornado Magic Archer
Poison Arrows Tornado Ice Wizard Magic Archer
Poison
Poison Arrows Miner Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Magic Archer
Poison Arrows Tornado Ice Wizard Magic Archer
Arrows
Poison Miner Knight Magic Archer
Arrows Poison Magic Archer
Arrows Tornado Poison
Tornado Poison Magic Archer
Tornado Poison Magic Archer
Poison Tornado Miner Magic Archer

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