My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Dart Goblin Goblin Drill Little Prince
Zap
Dart Goblin Goblin Drill Little Prince
Barbarian Barrel
Knight Tesla Dart Goblin Goblin Drill Little Prince
The Log
Dart Goblin Goblin Drill Little Prince
Earthquake
Tesla Goblin Drill
Arrows
Dart Goblin Goblin Drill Little Prince
Royal Delivery
Knight Dart Goblin Goblin Drill Little Prince
Fireball
Tesla Dart Goblin Goblin Drill Little Prince
Poison
Dart Goblin Goblin Drill Little Prince
Lightning
Knight Tesla Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Dart Goblin Void Little Prince Tesla Fireball Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Dart Goblin Void

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Void Knight Goblin Drill
Knight
Dart Goblin Arrows Fireball Goblin Drill Little Prince
Tesla
Dart Goblin
Knight Goblin Drill
Fireball
Arrows Goblin Drill Knight Little Prince
Void
Arrows
Goblin Drill
Fireball Arrows Knight Dart Goblin
Little Prince
Knight Fireball

Defense Synergies 3 13

Arrows
Knight Tesla Fireball Void Little Prince
Knight
Tesla Dart Goblin Little Prince Arrows Fireball
Tesla
Knight Arrows Dart Goblin Fireball Goblin Drill Little Prince
Dart Goblin
Knight Tesla Goblin Drill
Fireball
Arrows Knight Tesla Goblin Drill Little Prince
Void
Arrows
Goblin Drill
Tesla Dart Goblin Fireball
Little Prince
Knight Arrows Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin Fireball Void
Knight Tesla Dart Goblin Goblin Drill
Tesla Knight Dart Goblin Void Goblin Drill
Tesla Knight Dart Goblin Goblin Drill
Arrows Fireball
Arrows Fireball Tesla Dart Goblin
Tesla Dart Goblin Arrows Fireball Void Little Prince
Arrows Tesla Dart Goblin Fireball Void
Tesla Goblin Drill
Knight Tesla Dart Goblin Little Prince
Dart Goblin Arrows Knight Tesla Fireball Goblin Drill
Arrows Tesla Dart Goblin Fireball
Tesla Goblin Drill Knight Fireball
Fireball Arrows Tesla Dart Goblin Goblin Drill
Knight Tesla Goblin Drill
Tesla Fireball Goblin Drill
Tesla Arrows Knight Fireball Goblin Drill
Arrows Tesla Fireball Knight Dart Goblin Goblin Drill Little Prince
Arrows Goblin Drill Knight Tesla Dart Goblin Fireball Little Prince
Tesla Dart Goblin Goblin Drill
Arrows Knight Tesla Dart Goblin Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball Void
Fireball Void Arrows Knight Tesla
Knight
Knight Tesla Fireball
Knight Tesla Goblin Drill
Arrows Fireball Tesla Dart Goblin
Knight Tesla Dart Goblin Fireball Void
Knight Tesla
Void Knight Fireball
Tesla Dart Goblin Goblin Drill
Knight Tesla Dart Goblin
Arrows Fireball Void
Knight Tesla Fireball
Tesla Dart Goblin Fireball
Tesla Knight Dart Goblin Fireball Goblin Drill Little Prince
Arrows Tesla Dart Goblin Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Arrows Knight Dart Goblin Goblin Drill
Arrows Fireball Void Dart Goblin
Arrows Dart Goblin Fireball Void Goblin Drill
Arrows Knight Dart Goblin Fireball Void
Fireball Arrows
Arrows Fireball Dart Goblin
Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Fireball Void Dart Goblin
Fireball Void
Void Arrows Knight Dart Goblin Fireball
Fireball Void Arrows Dart Goblin
Knight Dart Goblin Fireball Void
Arrows Dart Goblin Fireball Void
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Goblin Drill
Arrows Dart Goblin Fireball
Arrows Fireball
Void Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Little Prince
Fireball Void
Arrows Fireball Void
Void
Arrows Fireball Void Goblin Drill
Arrows Fireball Little Prince
Arrows Fireball Void Dart Goblin
Fireball Void Arrows
Fireball Void Arrows Dart Goblin
Arrows Dart Goblin Fireball Little Prince
Dart Goblin Fireball Void
Fireball Void
Void Arrows Dart Goblin Fireball
Void Arrows Fireball
Arrows Fireball
Dart Goblin Fireball Void
Fireball Arrows Dart Goblin
Arrows Fireball
Fireball Void Knight Dart Goblin
Arrows Dart Goblin Fireball
Void Arrows Fireball
Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball Void
Void Dart Goblin Fireball Little Prince

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