My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Executioner P.E.K.K.A Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman
Giant Snowball
Battle Ram Fisherman
Zap
Battle Ram Fisherman
Barbarian Barrel
Knight Battle Ram Executioner Electro Wizard
The Log
Battle Ram Fisherman
Earthquake
Arrows
Royal Delivery
Knight Battle Ram Executioner P.E.K.K.A Fisherman Electro Wizard
Fireball
Battle Ram Executioner Fisherman Electro Wizard
Poison
Executioner Fisherman Electro Wizard
Lightning
Knight Battle Ram Executioner Fisherman Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tornado Fisherman Battle Ram Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Tornado Fisherman

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Battle Ram
Knight
Battle Ram Executioner Arrows Electro Wizard
Battle Ram
Knight Arrows Tornado P.E.K.K.A Electro Wizard
Tornado
Executioner P.E.K.K.A Battle Ram
Executioner
Knight Tornado P.E.K.K.A
P.E.K.K.A
Arrows Tornado Electro Wizard Battle Ram Executioner Fisherman
Fisherman
P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Battle Ram

Defense Synergies 4 8

Arrows
Knight Tornado P.E.K.K.A
Knight
Executioner Electro Wizard Arrows Tornado Fisherman
Battle Ram
Tornado
Executioner P.E.K.K.A Arrows Knight Electro Wizard
Executioner
Knight Tornado
P.E.K.K.A
Tornado Arrows Fisherman Electro Wizard
Fisherman
Knight P.E.K.K.A
Electro Wizard
Knight Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner Electro Wizard
P.E.K.K.A Knight Executioner Fisherman Electro Wizard
Tornado P.E.K.K.A Fisherman Knight Executioner Electro Wizard
P.E.K.K.A Knight Fisherman Electro Wizard
Arrows Tornado P.E.K.K.A
Arrows Tornado Executioner Electro Wizard
Tornado Electro Wizard Arrows Executioner
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Fisherman
Knight Tornado Fisherman Electro Wizard
Executioner Electro Wizard Arrows Knight Tornado Fisherman
Arrows Executioner Tornado Electro Wizard
P.E.K.K.A Knight Electro Wizard
Executioner Arrows Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Tornado P.E.K.K.A Fisherman Electro Wizard
Arrows Knight Tornado Executioner P.E.K.K.A Fisherman Electro Wizard
Arrows Knight Tornado Executioner Fisherman Electro Wizard
Arrows Tornado Executioner Knight Fisherman Electro Wizard
P.E.K.K.A Tornado Fisherman Electro Wizard
Arrows Knight Executioner P.E.K.K.A Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Fisherman Electro Wizard
Electro Wizard Arrows Knight Executioner Fisherman
P.E.K.K.A Knight Fisherman Electro Wizard
P.E.K.K.A Knight Tornado Fisherman Electro Wizard
P.E.K.K.A Knight Executioner Fisherman
Arrows Executioner Tornado Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Fisherman
P.E.K.K.A Electro Wizard Knight Tornado
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows Tornado Electro Wizard
P.E.K.K.A Knight Executioner
Executioner
Electro Wizard Knight Tornado Executioner P.E.K.K.A Fisherman
Arrows Executioner P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Tornado Executioner Fisherman Electro Wizard
Arrows
Arrows Knight
Executioner Arrows
Arrows Executioner Tornado
Arrows Tornado Executioner
Arrows Tornado Executioner
Arrows Tornado Fisherman
Tornado Fisherman Electro Wizard
Arrows Knight Tornado Fisherman Electro Wizard
Arrows Tornado Executioner
Knight Executioner Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Executioner
Arrows Executioner
Arrows Tornado
Fisherman
Arrows Executioner Fisherman Electro Wizard
Arrows Tornado
Arrows Tornado
Tornado Fisherman
Arrows
Arrows Tornado Executioner
Fisherman
Arrows Tornado Executioner Fisherman Electro Wizard
Arrows Tornado Fisherman
Arrows Tornado Fisherman
Arrows Tornado Executioner Electro Wizard
Electro Wizard
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard
Arrows Tornado Executioner Electro Wizard
Arrows
Knight Executioner Electro Wizard
Arrows Executioner
Arrows Tornado
Executioner P.E.K.K.A
Tornado Electro Wizard
Tornado Executioner Electro Wizard
Tornado Executioner Electro Wizard

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