My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Musketeer Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Musketeer Ram Rider
Zap
Bats Firecracker Ram Rider
Barbarian Barrel
Knight Firecracker Musketeer Wizard
The Log
Firecracker Musketeer Ram Rider
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Musketeer Wizard Ram Rider
Fireball
Firecracker Musketeer Wizard Ram Rider
Poison
Bats Firecracker Musketeer Wizard
Lightning
Knight Musketeer Wizard Ram Rider
Rocket
Musketeer Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Musketeer Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Firecracker Ram Rider
Arrows
Knight Ram Rider Mega Knight
Knight
Bats Firecracker Musketeer Arrows Wizard Ram Rider
Firecracker
Knight Bats Ram Rider Mega Knight
Musketeer
Knight Ram Rider Mega Knight
Wizard
Knight Ram Rider Mega Knight
Ram Rider
Bats Arrows Knight Firecracker Musketeer Wizard Mega Knight
Mega Knight
Bats Arrows Firecracker Musketeer Wizard Ram Rider

Defense Synergies 4 10

Bats
Knight Firecracker Musketeer Mega Knight
Arrows
Mega Knight Knight
Knight
Bats Firecracker Musketeer Arrows Wizard
Firecracker
Knight Bats Musketeer Mega Knight
Musketeer
Knight Bats Firecracker Ram Rider Mega Knight
Wizard
Knight Mega Knight
Ram Rider
Musketeer
Mega Knight
Arrows Bats Firecracker Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer Wizard Ram Rider
Bats Knight Firecracker Musketeer Ram Rider Mega Knight
Ram Rider Mega Knight Bats Knight Musketeer
Bats Knight Firecracker Musketeer Ram Rider Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Firecracker Musketeer Mega Knight
Bats Musketeer Ram Rider Arrows Firecracker Wizard
Arrows Musketeer Ram Rider Mega Knight
Musketeer
Knight Firecracker Musketeer Mega Knight
Bats Arrows Knight Firecracker Musketeer Wizard Ram Rider Mega Knight
Arrows Musketeer Bats Firecracker Wizard Ram Rider
Mega Knight Bats Knight Musketeer Wizard Ram Rider
Wizard Mega Knight Bats Arrows Firecracker
Knight Ram Rider Mega Knight
Ram Rider Mega Knight
Wizard Mega Knight Bats Arrows Knight Firecracker Musketeer
Arrows Mega Knight Bats Knight Firecracker Musketeer Wizard Ram Rider
Arrows Wizard Bats Knight Firecracker Musketeer Ram Rider Mega Knight
Musketeer Ram Rider
Wizard Mega Knight Bats Arrows Knight Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Arrows Knight Firecracker Musketeer Wizard Mega Knight
Mega Knight Bats Knight Musketeer Ram Rider
Mega Knight Bats Knight Musketeer Ram Rider
Knight Musketeer Ram Rider Mega Knight
Arrows Firecracker Wizard Bats Musketeer Ram Rider
Bats Knight Musketeer Ram Rider
Mega Knight Knight
Mega Knight Bats Knight Firecracker
Musketeer
Mega Knight Bats Knight Musketeer
Mega Knight Arrows
Mega Knight Knight Wizard Ram Rider
Wizard Firecracker Musketeer Mega Knight
Bats Knight Firecracker Musketeer
Bats Arrows Mega Knight Firecracker Musketeer Wizard
Arrows
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer
Arrows Firecracker Musketeer Ram Rider
Arrows
Arrows Knight Firecracker Musketeer
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Bats Musketeer Ram Rider
Arrows Firecracker Musketeer Wizard
Arrows Firecracker Wizard Ram Rider
Arrows Firecracker Wizard Ram Rider
Bats Musketeer
Firecracker Arrows Knight Musketeer Wizard Ram Rider
Arrows Firecracker Musketeer Wizard
Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Wizard
Arrows Firecracker Musketeer Wizard Mega Knight
Arrows
Bats
Arrows Firecracker Musketeer Wizard Mega Knight
Arrows Firecracker Wizard Mega Knight
Musketeer Mega Knight
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Musketeer Wizard Ram Rider
Arrows Musketeer Wizard Ram Rider Mega Knight
Arrows Firecracker Musketeer
Bats Arrows Firecracker Musketeer Wizard
Bats Firecracker Musketeer Wizard
Arrows Musketeer Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Bats Musketeer
Arrows Firecracker Musketeer Wizard Ram Rider
Arrows
Knight Firecracker Musketeer Wizard Mega Knight
Arrows Firecracker Musketeer Wizard
Arrows
Firecracker Musketeer Mega Knight
Bats Firecracker Musketeer
Firecracker Bats Musketeer
Firecracker Musketeer Mega Knight
Firecracker Wizard Mega Knight

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