My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Phoenix Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Phoenix Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Little Prince
Zap
Mortar Little Prince
Barbarian Barrel
Knight Mortar Executioner Little Prince
The Log
Little Prince
Earthquake
Mortar
Arrows
Little Prince
Royal Delivery
Knight Executioner Little Prince
Fireball
Mortar Executioner Little Prince
Poison
Mortar Executioner Phoenix Little Prince
Lightning
Knight Mortar Executioner Phoenix Little Prince
Rocket
Mortar Executioner Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tornado Little Prince Mortar Phoenix Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Tornado Little Prince

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mortar Phoenix Mega Knight
Knight
Mortar Executioner Arrows Little Prince
Mortar
Knight Arrows Tornado
Tornado
Executioner Mortar Mega Knight
Executioner
Knight Tornado Mega Knight
Phoenix
Arrows
Mega Knight
Arrows Tornado Executioner
Little Prince
Knight

Defense Synergies 4 13

Arrows
Mega Knight Knight Mortar Tornado Phoenix Little Prince
Knight
Executioner Little Prince Arrows Mortar Tornado Phoenix
Mortar
Arrows Knight Tornado
Tornado
Executioner Arrows Knight Mortar Mega Knight Little Prince
Executioner
Knight Tornado Mega Knight
Phoenix
Arrows Knight Little Prince
Mega Knight
Arrows Tornado Executioner
Little Prince
Knight Arrows Tornado Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Executioner
Knight Mortar Executioner Phoenix Mega Knight
Mortar Tornado Mega Knight Knight Executioner
Knight Mortar Phoenix Mega Knight
Arrows Tornado Mega Knight
Arrows Tornado Executioner Mega Knight
Tornado Arrows Mortar Executioner Phoenix Little Prince
Arrows Phoenix Mega Knight
Mortar Tornado Phoenix
Knight Tornado Phoenix Mega Knight Little Prince
Executioner Arrows Knight Tornado Mega Knight
Arrows Executioner Tornado Phoenix
Mortar Mega Knight Knight
Executioner Mega Knight Arrows Mortar Tornado
Knight Mortar Phoenix Mega Knight
Tornado Mortar Mega Knight
Mega Knight Arrows Knight Mortar Tornado Executioner
Arrows Mortar Mega Knight Knight Tornado Executioner Little Prince
Arrows Mortar Tornado Executioner Knight Mega Knight Little Prince
Mortar Tornado Phoenix
Mega Knight Arrows Knight Executioner Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Arrows Knight Mortar Executioner Phoenix Mega Knight
Mega Knight Knight
Mega Knight Knight Tornado Phoenix
Knight Executioner Phoenix Mega Knight
Arrows Executioner Tornado
Knight Phoenix
Mega Knight Knight Phoenix
Mega Knight Knight Mortar Tornado Phoenix
Phoenix
Mega Knight Knight Phoenix
Mega Knight Arrows Tornado Phoenix
Mega Knight Knight Executioner
Executioner Mega Knight
Phoenix Knight Mortar Tornado Executioner Little Prince
Arrows Executioner Mega Knight Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar
Arrows Mortar Tornado Executioner
Arrows
Arrows Knight
Executioner Arrows Mortar Mega Knight
Arrows Executioner Tornado
Arrows Mortar Tornado Executioner
Arrows Tornado Executioner
Arrows Mortar Tornado
Tornado
Arrows Knight Mortar Tornado
Arrows Tornado Executioner
Knight Mortar Executioner
Arrows Mortar
Arrows Mortar
Arrows Mortar Executioner
Arrows Mortar Executioner Mega Knight
Arrows Mortar Tornado
Arrows Mortar Executioner Mega Knight
Arrows Mortar Tornado Mega Knight Little Prince
Mega Knight
Arrows Tornado
Tornado
Arrows Mortar
Arrows Tornado Mortar Executioner Mega Knight Little Prince
Arrows Mortar Tornado Executioner
Arrows Mortar Tornado Mega Knight
Arrows Mortar Tornado
Arrows Tornado Executioner Little Prince
Arrows Mortar Mega Knight
Arrows
Mega Knight
Arrows
Arrows Tornado Executioner
Arrows
Knight Executioner Mega Knight
Arrows Mortar Executioner
Arrows Tornado
Executioner Mega Knight
Tornado
Tornado Executioner
Mortar Tornado Executioner Mega Knight Little Prince

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