My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Guards
Giant Snowball
Minions Guards
Zap
Minions Firecracker Guards
Barbarian Barrel
Knight Firecracker Elixir Golem Valkyrie Guards
The Log
Firecracker Elixir Golem Guards
Earthquake
Firecracker Elixir Golem Guards
Arrows
Minions Firecracker Guards
Royal Delivery
Knight Minions Firecracker Elixir Golem Valkyrie Guards
Fireball
Minions Firecracker Elixir Golem
Poison
Minions Firecracker Elixir Golem Guards
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Firecracker Elixir Golem Guards Fireball Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Elixir Golem
Knight
Minions Firecracker Arrows Fireball
Minions
Knight Firecracker Elixir Golem Valkyrie
Firecracker
Knight Elixir Golem Minions Valkyrie
Elixir Golem
Firecracker Arrows Minions Fireball
Fireball
Arrows Knight Elixir Golem
Valkyrie
Minions Firecracker
Guards

Defense Synergies 4 7

Arrows
Knight Fireball Valkyrie
Knight
Minions Firecracker Arrows Fireball
Minions
Knight Valkyrie Firecracker
Firecracker
Knight Valkyrie Minions Guards
Elixir Golem
Fireball
Arrows Knight Valkyrie
Valkyrie
Minions Firecracker Arrows Fireball
Guards
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Fireball Valkyrie
Knight Minions Firecracker Valkyrie
Knight Minions Valkyrie
Knight Minions Firecracker Valkyrie Guards
Arrows Firecracker Fireball Valkyrie
Arrows Fireball Minions Firecracker Valkyrie Guards
Minions Arrows Firecracker Fireball
Arrows Fireball Valkyrie
Minions
Knight Guards Firecracker Valkyrie
Minions Valkyrie Guards Arrows Knight Firecracker Fireball
Arrows Minions Firecracker Fireball
Knight Minions Fireball Valkyrie Guards
Fireball Valkyrie Arrows Minions Firecracker Guards
Knight
Fireball
Arrows Knight Minions Firecracker Fireball Valkyrie
Arrows Fireball Knight Minions Firecracker Valkyrie Guards
Arrows Valkyrie Knight Minions Firecracker Fireball Guards
Valkyrie Arrows Knight Minions Firecracker Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Fireball
Fireball Arrows Knight Firecracker Valkyrie
Guards Knight Minions Valkyrie
Valkyrie Guards Knight Fireball
Knight Valkyrie Guards
Arrows Firecracker Fireball Minions
Guards Knight Minions Fireball Valkyrie
Knight Valkyrie
Knight Minions Firecracker Fireball Valkyrie
Guards
Knight Minions Valkyrie Guards
Arrows Fireball Valkyrie Guards
Knight Fireball Valkyrie Guards
Firecracker Fireball Valkyrie
Guards Knight Minions Firecracker Fireball Valkyrie
Arrows Minions Valkyrie Firecracker Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Valkyrie Guards
Arrows Firecracker Fireball
Arrows Fireball
Arrows Knight Firecracker Fireball Valkyrie Guards
Fireball Arrows Firecracker Valkyrie
Arrows Firecracker Fireball Minions
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Minions Fireball Guards
Firecracker Arrows Knight Fireball Valkyrie
Fireball Arrows Firecracker
Knight Firecracker Fireball
Arrows Minions Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Minions
Arrows Firecracker Fireball
Arrows Firecracker Fireball Valkyrie
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Valkyrie
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Minions Firecracker Fireball Guards
Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Minions Fireball Guards
Fireball Arrows Firecracker
Arrows Fireball
Fireball Knight Firecracker Valkyrie
Arrows Firecracker Fireball
Arrows Fireball
Firecracker
Minions Firecracker Fireball Guards
Firecracker Fireball
Firecracker Fireball

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