My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Barbarians Lumberjack
Zap
Minions
Barbarian Barrel
Knight Barbarians Valkyrie Lumberjack
The Log
Barbarians Mini P.E.K.K.A Lumberjack
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Knight Minions Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Fireball
Minions Barbarians Lumberjack
Poison
Minions Barbarians
Lightning
Knight Mini P.E.K.K.A Valkyrie Lumberjack
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Void Mini P.E.K.K.A Valkyrie Lumberjack Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Void

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Knight Mini P.E.K.K.A Lumberjack
Knight
Minions Arrows Lumberjack
Minions
Knight Mini P.E.K.K.A Valkyrie Lumberjack
Barbarians
Mini P.E.K.K.A
Arrows Minions Valkyrie Lumberjack
Valkyrie
Lumberjack Minions Mini P.E.K.K.A
Void
Arrows
Lumberjack
Valkyrie Arrows Knight Minions Mini P.E.K.K.A

Defense Synergies 2 11

Arrows
Knight Barbarians Mini P.E.K.K.A Valkyrie Void Lumberjack
Knight
Minions Arrows Mini P.E.K.K.A Lumberjack
Minions
Knight Valkyrie Lumberjack
Barbarians
Arrows
Mini P.E.K.K.A
Arrows Knight Valkyrie
Valkyrie
Minions Arrows Mini P.E.K.K.A Lumberjack
Void
Arrows
Lumberjack
Arrows Knight Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Valkyrie Void
Barbarians Mini P.E.K.K.A Lumberjack Knight Minions Valkyrie
Barbarians Mini P.E.K.K.A Lumberjack Knight Minions Valkyrie Void
Barbarians Mini P.E.K.K.A Lumberjack Knight Minions Valkyrie
Arrows Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Minions Valkyrie Lumberjack
Minions Arrows Void
Arrows Barbarians Valkyrie Void
Barbarians Mini P.E.K.K.A Minions Lumberjack
Knight Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Minions Barbarians Valkyrie Arrows Knight Lumberjack
Arrows Minions
Barbarians Mini P.E.K.K.A Lumberjack Knight Minions Valkyrie
Valkyrie Arrows Minions Barbarians Mini P.E.K.K.A Lumberjack
Barbarians Mini P.E.K.K.A Knight Lumberjack
Barbarians Mini P.E.K.K.A Lumberjack
Barbarians Arrows Knight Minions Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Knight Minions Barbarians Valkyrie Lumberjack
Arrows Valkyrie Knight Minions Barbarians Lumberjack
Barbarians Mini P.E.K.K.A Lumberjack
Valkyrie Arrows Knight Minions Barbarians Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Valkyrie Lumberjack Void
Void Arrows Knight Mini P.E.K.K.A Valkyrie Lumberjack
Barbarians Lumberjack Knight Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Lumberjack Knight Barbarians
Barbarians Knight Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Minions
Mini P.E.K.K.A Knight Minions Barbarians Valkyrie Void Lumberjack
Mini P.E.K.K.A Knight Barbarians Valkyrie Lumberjack
Void Knight Minions Barbarians Mini P.E.K.K.A Valkyrie
Barbarians
Knight Minions Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Barbarians Valkyrie Void
Barbarians Mini P.E.K.K.A Knight Valkyrie Lumberjack
Barbarians Valkyrie
Barbarians Knight Minions Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Minions Valkyrie Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Valkyrie
Arrows Void
Arrows Void
Arrows Knight Barbarians Valkyrie Void
Arrows Valkyrie
Arrows Minions
Arrows
Arrows
Arrows Void
Minions Mini P.E.K.K.A Void Lumberjack
Void Arrows Knight Valkyrie
Void Arrows
Knight Void
Arrows Minions Void
Arrows
Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Void Arrows Mini P.E.K.K.A
Arrows Valkyrie
Minions Void
Arrows Void
Void
Arrows Barbarians Void
Arrows Valkyrie
Arrows Void
Void Arrows
Void Arrows
Arrows
Minions Void
Mini P.E.K.K.A Void
Void Arrows
Void Arrows
Arrows
Minions Barbarians Void
Arrows
Arrows
Void Knight Mini P.E.K.K.A Valkyrie Lumberjack
Arrows
Void Arrows
Minions
Void
Void

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