My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Dart Goblin Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Wall Breakers Miner Fisherman
Giant Snowball
Skeleton Barrel Dart Goblin Wall Breakers Miner Fisherman
Zap
Skeleton Barrel Dart Goblin Wall Breakers Fisherman
Barbarian Barrel
Knight Skeleton Barrel Dart Goblin Wall Breakers Hunter
The Log
Skeleton Barrel Dart Goblin Wall Breakers Hunter Fisherman
Earthquake
Arrows
Skeleton Barrel Dart Goblin Wall Breakers
Royal Delivery
Knight Skeleton Barrel Dart Goblin Wall Breakers Hunter Miner Fisherman
Fireball
Skeleton Barrel Dart Goblin Wall Breakers Hunter Fisherman
Poison
Skeleton Barrel Dart Goblin Hunter Fisherman
Lightning
Knight Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Skeleton Barrel Dart Goblin Miner Fisherman Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Knight Skeleton Barrel

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Skeleton Barrel Wall Breakers Miner
Knight
Skeleton Barrel Dart Goblin Wall Breakers Arrows Hunter Miner
Skeleton Barrel
Knight Miner Arrows Dart Goblin Wall Breakers Fisherman
Dart Goblin
Knight Miner Skeleton Barrel Wall Breakers
Wall Breakers
Knight Miner Arrows Skeleton Barrel Dart Goblin
Hunter
Fisherman Knight
Miner
Skeleton Barrel Dart Goblin Wall Breakers Arrows Knight
Fisherman
Hunter Skeleton Barrel

Defense Synergies 3 6

Arrows
Knight
Knight
Dart Goblin Hunter Arrows Fisherman
Skeleton Barrel
Dart Goblin
Dart Goblin
Knight Skeleton Barrel Hunter Miner Fisherman
Wall Breakers
Hunter
Knight Fisherman Dart Goblin
Miner
Dart Goblin
Fisherman
Hunter Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Dart Goblin
Hunter Knight Dart Goblin Fisherman
Hunter Fisherman Knight Dart Goblin
Hunter Knight Dart Goblin Fisherman
Arrows
Arrows Dart Goblin Hunter
Dart Goblin Hunter Arrows
Arrows Skeleton Barrel Dart Goblin
Hunter Fisherman
Knight Dart Goblin Hunter Miner Fisherman
Dart Goblin Arrows Knight Hunter Fisherman
Arrows Hunter Dart Goblin
Hunter Knight
Arrows Dart Goblin Hunter
Knight Hunter
Hunter Fisherman
Arrows Knight Hunter Fisherman
Arrows Knight Dart Goblin Hunter Fisherman
Arrows Hunter Knight Dart Goblin Fisherman
Dart Goblin Hunter Fisherman
Arrows Knight Dart Goblin Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fisherman
Arrows Knight Skeleton Barrel Hunter Miner Fisherman
Knight Hunter Fisherman
Hunter Knight Fisherman
Knight Hunter Fisherman
Arrows Skeleton Barrel Dart Goblin Hunter
Knight Dart Goblin Hunter
Knight Hunter Fisherman
Knight
Dart Goblin
Knight Dart Goblin Hunter
Arrows
Knight Hunter
Dart Goblin
Knight Dart Goblin Hunter Fisherman
Arrows Dart Goblin Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Dart Goblin
Arrows Skeleton Barrel Dart Goblin Miner Fisherman
Arrows Skeleton Barrel Dart Goblin Miner
Arrows Knight Skeleton Barrel Dart Goblin
Arrows
Arrows Skeleton Barrel Dart Goblin Hunter
Arrows Dart Goblin
Arrows Skeleton Barrel Dart Goblin Hunter
Arrows Miner Skeleton Barrel Dart Goblin Fisherman
Fisherman
Miner Arrows Knight Skeleton Barrel Dart Goblin Fisherman
Arrows Dart Goblin
Knight Skeleton Barrel Dart Goblin Hunter Miner Fisherman
Arrows Skeleton Barrel Dart Goblin Fisherman
Arrows Skeleton Barrel Dart Goblin Fisherman
Arrows Skeleton Barrel Dart Goblin Hunter
Arrows Skeleton Barrel Dart Goblin
Arrows
Fisherman
Arrows Skeleton Barrel Dart Goblin Hunter Fisherman
Arrows Skeleton Barrel Dart Goblin Miner
Arrows
Fisherman
Arrows Skeleton Barrel
Arrows Hunter
Fisherman
Arrows Miner Skeleton Barrel Dart Goblin Hunter Fisherman
Arrows Skeleton Barrel Miner Fisherman
Miner Arrows Skeleton Barrel Dart Goblin Fisherman
Arrows Dart Goblin Hunter
Skeleton Barrel Dart Goblin
Arrows Dart Goblin Hunter Miner
Arrows
Arrows
Skeleton Barrel Dart Goblin
Arrows Dart Goblin Hunter
Arrows
Miner Knight Dart Goblin Hunter
Arrows Skeleton Barrel Dart Goblin
Arrows
Dart Goblin
Dart Goblin
Dart Goblin
Skeleton Barrel Dart Goblin Miner

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