My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Goblin Cage Flying Machine Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs
Giant Snowball
Royal Recruits Flying Machine Zappies Royal Hogs
Zap
Flying Machine Zappies Royal Hogs
Barbarian Barrel
Knight Royal Recruits Goblin Cage Zappies Royal Hogs
The Log
Royal Recruits Goblin Cage Zappies Royal Hogs
Earthquake
Goblin Cage Zappies Royal Hogs
Arrows
Royal Recruits Flying Machine Zappies Royal Hogs
Royal Delivery
Knight Royal Recruits Goblin Cage Flying Machine Zappies Royal Hogs
Fireball
Goblin Cage Flying Machine Zappies Royal Hogs
Poison
Royal Recruits Goblin Cage Flying Machine Zappies Royal Hogs
Lightning
Knight Goblin Cage
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Cage Flying Machine Zappies Royal Hogs Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Goblin Cage Flying Machine

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Knight Lightning
Knight
Arrows Flying Machine Zappies Royal Hogs
Royal Recruits
Flying Machine Zappies Royal Hogs
Goblin Cage
Flying Machine Royal Hogs
Flying Machine
Knight Royal Recruits Goblin Cage Zappies Royal Hogs
Zappies
Knight Royal Recruits Flying Machine Royal Hogs
Royal Hogs
Arrows Knight Royal Recruits Goblin Cage Flying Machine Zappies Lightning
Lightning
Arrows Royal Hogs

Defense Synergies 0 8

Arrows
Knight Lightning
Knight
Arrows Goblin Cage Flying Machine Zappies
Royal Recruits
Goblin Cage
Knight Flying Machine Zappies
Flying Machine
Knight Goblin Cage Zappies
Zappies
Knight Goblin Cage Flying Machine
Royal Hogs
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Royal Recruits Goblin Cage Flying Machine Zappies
Knight Royal Recruits Goblin Cage Flying Machine Zappies
Goblin Cage Knight Royal Recruits Zappies Lightning
Royal Recruits Goblin Cage Knight Zappies
Lightning Arrows Royal Recruits Goblin Cage
Arrows Flying Machine Zappies
Lightning Arrows Goblin Cage Flying Machine Zappies
Lightning Arrows Royal Recruits Goblin Cage Flying Machine
Zappies Royal Recruits Goblin Cage
Knight Royal Recruits Zappies
Arrows Knight Royal Recruits Flying Machine Zappies
Arrows Flying Machine Zappies
Royal Recruits Goblin Cage Knight Flying Machine Zappies Lightning
Arrows Royal Recruits Goblin Cage Zappies
Royal Recruits Knight Goblin Cage Zappies
Royal Recruits Goblin Cage Zappies Lightning
Arrows Knight Royal Recruits Goblin Cage Zappies
Arrows Goblin Cage Knight Royal Recruits Flying Machine Zappies
Arrows Goblin Cage Knight Royal Recruits Flying Machine Zappies
Royal Recruits Goblin Cage Zappies
Royal Recruits Arrows Knight Flying Machine Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Goblin Cage Zappies
Arrows Knight Flying Machine Lightning
Royal Recruits Zappies Knight Goblin Cage Lightning
Royal Recruits Lightning Knight Goblin Cage Zappies
Royal Recruits Knight Goblin Cage Zappies
Arrows Flying Machine Zappies
Royal Recruits Knight Goblin Cage Flying Machine Zappies Lightning
Knight Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Lightning Knight Flying Machine Zappies
Royal Recruits Goblin Cage Zappies
Knight Royal Recruits Goblin Cage Flying Machine Zappies
Royal Recruits Lightning Arrows Goblin Cage
Royal Recruits Lightning Knight Goblin Cage Zappies
Royal Recruits Goblin Cage Flying Machine Zappies
Royal Recruits Zappies Knight Goblin Cage Flying Machine Lightning
Arrows Royal Recruits Goblin Cage Flying Machine Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Royal Recruits Flying Machine
Arrows Flying Machine
Lightning Arrows Flying Machine
Lightning Arrows Knight Royal Recruits Flying Machine
Arrows
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Lightning
Arrows Flying Machine Lightning
Lightning
Lightning Arrows Knight Royal Recruits Flying Machine
Lightning Arrows Flying Machine
Flying Machine Lightning Knight
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine
Lightning Arrows Royal Recruits Flying Machine
Lightning Arrows
Lightning
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine
Lightning
Lightning Arrows
Lightning
Lightning Arrows Royal Recruits Flying Machine
Arrows
Arrows Flying Machine Lightning
Lightning Arrows Flying Machine
Lightning Arrows
Lightning Arrows Flying Machine
Lightning Flying Machine Zappies
Lightning
Lightning Arrows
Lightning Arrows Zappies
Arrows Lightning
Lightning Royal Recruits Flying Machine Zappies
Lightning Arrows Flying Machine Zappies
Arrows
Lightning Knight Flying Machine
Arrows Flying Machine Lightning
Lightning Arrows
Royal Recruits Flying Machine
Royal Recruits Flying Machine Zappies Lightning
Flying Machine Zappies Lightning
Lightning Royal Recruits Flying Machine

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