My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon Little Prince
Zap
Goblin Gang Balloon Little Prince
Barbarian Barrel
Knight Goblin Gang Wizard Little Prince
The Log
Goblin Gang Little Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Little Prince
Royal Delivery
Knight Goblin Gang Wizard Balloon P.E.K.K.A Little Prince
Fireball
Goblin Gang Wizard Balloon Little Prince
Poison
Goblin Gang Wizard Balloon Little Prince
Lightning
Knight Wizard Balloon Little Prince
Rocket
Wizard Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Little Prince Poison Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Little Prince

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Knight
Knight
Goblin Gang Balloon Arrows Wizard Poison Little Prince
Goblin Gang
Knight Balloon P.E.K.K.A
Wizard
Knight Balloon P.E.K.K.A
Poison
P.E.K.K.A Knight Balloon
Balloon
Arrows Knight Goblin Gang Wizard Poison Little Prince
P.E.K.K.A
Arrows Poison Goblin Gang Wizard
Little Prince
Knight Balloon

Defense Synergies 2 7

Arrows
Knight P.E.K.K.A Little Prince
Knight
Goblin Gang Little Prince Arrows Wizard Poison
Goblin Gang
Knight P.E.K.K.A
Wizard
Knight P.E.K.K.A
Poison
Knight
Balloon
P.E.K.K.A
Arrows Goblin Gang Wizard
Little Prince
Knight Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
P.E.K.K.A Knight Goblin Gang
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Gang
Arrows Poison P.E.K.K.A
Arrows Goblin Gang
Arrows Goblin Gang Wizard Poison Little Prince
Arrows Poison P.E.K.K.A
P.E.K.K.A Goblin Gang
Knight Goblin Gang Little Prince
Goblin Gang Poison Arrows Knight Wizard
Arrows Goblin Gang Wizard Poison
P.E.K.K.A Knight Goblin Gang Wizard
Wizard Arrows Goblin Gang Poison P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Goblin Gang P.E.K.K.A
Wizard Arrows Knight Goblin Gang Poison P.E.K.K.A
Arrows Knight Goblin Gang Wizard Little Prince
Arrows Wizard Poison Knight Little Prince
P.E.K.K.A
Goblin Gang Wizard Arrows Knight Poison P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A
Poison Arrows Knight Goblin Gang Wizard
Goblin Gang P.E.K.K.A Knight
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Gang
Arrows Wizard Poison Goblin Gang
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Knight Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Arrows Poison
P.E.K.K.A Knight Goblin Gang Wizard
Wizard
Goblin Gang Knight Poison P.E.K.K.A Little Prince
Arrows Poison Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight
Arrows Poison
Arrows Poison
Arrows Knight Poison
Wizard Poison Arrows
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Poison Wizard
Arrows Poison Wizard
Goblin Gang Poison
Poison Arrows Knight Wizard
Poison Arrows Wizard
Poison Knight
Arrows Poison
Arrows Poison
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Poison
Arrows Wizard Poison
Arrows Wizard Poison Little Prince
Poison
Arrows Wizard Poison
Arrows Poison
Arrows Poison Wizard Little Prince
Arrows Poison Wizard
Arrows Wizard Poison
Poison Arrows
Poison Arrows Wizard Little Prince
Wizard Poison
Poison Arrows Wizard
Arrows Poison
P.E.K.K.A
Arrows Wizard Poison
Goblin Gang
Poison Arrows Wizard
Arrows
Poison Knight Goblin Gang Wizard
Arrows Wizard Poison
Arrows Poison
P.E.K.K.A
Goblin Gang Poison
Poison
Poison Little Prince

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