My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Royal Hogs Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Skeleton Army
Giant Snowball
Goblin Gang Royal Hogs Skeleton Army Baby Dragon
Zap
Goblin Gang Royal Hogs Skeleton Army
Barbarian Barrel
Knight Goblin Gang Valkyrie Royal Hogs Skeleton Army
The Log
Goblin Gang Royal Hogs Skeleton Army
Earthquake
Goblin Gang Royal Hogs Skeleton Army
Arrows
Goblin Gang Royal Hogs Skeleton Army
Royal Delivery
Knight Goblin Gang Valkyrie Royal Hogs Skeleton Army Baby Dragon
Fireball
Goblin Gang Royal Hogs Skeleton Army Baby Dragon
Poison
Goblin Gang Royal Hogs Skeleton Army
Lightning
Knight Valkyrie Baby Dragon
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Skeleton Army Valkyrie Baby Dragon Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Knight Mega Knight
Knight
Goblin Gang Baby Dragon Arrows Royal Hogs
Goblin Gang
Knight Valkyrie Royal Hogs Baby Dragon
Valkyrie
Goblin Gang Royal Hogs Baby Dragon
Royal Hogs
Arrows Knight Goblin Gang Valkyrie Mega Knight
Skeleton Army
Baby Dragon
Knight Goblin Gang Valkyrie Mega Knight
Mega Knight
Arrows Royal Hogs Baby Dragon

Defense Synergies 2 8

Arrows
Mega Knight Knight Valkyrie
Knight
Goblin Gang Arrows Skeleton Army Baby Dragon
Goblin Gang
Knight Valkyrie Skeleton Army
Valkyrie
Arrows Goblin Gang Baby Dragon
Royal Hogs
Skeleton Army
Knight Goblin Gang
Baby Dragon
Knight Valkyrie Mega Knight
Mega Knight
Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon
Skeleton Army Knight Goblin Gang Valkyrie Mega Knight
Goblin Gang Skeleton Army Mega Knight Knight Valkyrie
Skeleton Army Knight Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Valkyrie Baby Dragon Mega Knight
Arrows Goblin Gang Baby Dragon
Arrows Valkyrie Baby Dragon Mega Knight
Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Valkyrie Mega Knight
Goblin Gang Valkyrie Skeleton Army Arrows Knight Baby Dragon Mega Knight
Arrows Goblin Gang Baby Dragon
Skeleton Army Mega Knight Knight Goblin Gang Valkyrie
Valkyrie Skeleton Army Mega Knight Arrows Goblin Gang Baby Dragon
Skeleton Army Knight Goblin Gang Mega Knight
Skeleton Army Goblin Gang Mega Knight
Mega Knight Arrows Knight Goblin Gang Valkyrie Skeleton Army
Arrows Mega Knight Knight Goblin Gang Valkyrie Skeleton Army Baby Dragon
Arrows Valkyrie Baby Dragon Knight Mega Knight
Goblin Gang Valkyrie Skeleton Army Mega Knight Arrows Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Skeleton Army Mega Knight
Arrows Knight Goblin Gang Valkyrie Baby Dragon Mega Knight
Goblin Gang Skeleton Army Mega Knight Knight Valkyrie
Goblin Gang Valkyrie Skeleton Army Mega Knight Knight
Knight Goblin Gang Valkyrie Skeleton Army Mega Knight
Arrows Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Knight Valkyrie
Mega Knight Knight Valkyrie Skeleton Army
Mega Knight Knight Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army
Mega Knight Knight Valkyrie
Skeleton Army Mega Knight Arrows Valkyrie
Skeleton Army Mega Knight Knight Goblin Gang Valkyrie
Valkyrie Skeleton Army Baby Dragon Mega Knight
Goblin Gang Skeleton Army Knight Valkyrie Baby Dragon
Arrows Valkyrie Mega Knight Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight Valkyrie
Arrows Valkyrie Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang
Arrows Knight Valkyrie
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon Mega Knight
Arrows Valkyrie Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Goblin Gang Skeleton Army
Arrows Baby Dragon
Arrows
Knight Goblin Gang Valkyrie Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows
Mega Knight
Goblin Gang Baby Dragon
Baby Dragon Mega Knight

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