My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Battle Ram Miner
Giant Snowball
Goblin Gang Minion Horde Battle Ram Baby Dragon Miner
Zap
Goblin Gang Minion Horde Battle Ram
Barbarian Barrel
Knight Goblin Gang Battle Ram Wizard
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Knight Goblin Gang Minion Horde Battle Ram Wizard Baby Dragon Miner
Fireball
Goblin Gang Minion Horde Battle Ram Wizard Baby Dragon
Poison
Goblin Gang Minion Horde Wizard
Lightning
Knight Battle Ram Wizard Baby Dragon
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Miner Battle Ram Baby Dragon Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Miner

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Battle Ram Miner
Knight
Goblin Gang Battle Ram Baby Dragon Arrows Minion Horde Wizard Miner
Goblin Gang
Knight Miner Battle Ram Baby Dragon
Minion Horde
Miner Knight Battle Ram
Battle Ram
Knight Arrows Goblin Gang Minion Horde Baby Dragon
Wizard
Knight Miner
Baby Dragon
Knight Goblin Gang Battle Ram Miner
Miner
Goblin Gang Minion Horde Arrows Knight Wizard Baby Dragon

Defense Synergies 1 5

Arrows
Knight
Knight
Goblin Gang Arrows Minion Horde Wizard Baby Dragon
Goblin Gang
Knight Miner
Minion Horde
Knight
Battle Ram
Wizard
Knight
Baby Dragon
Knight
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Wizard Baby Dragon
Minion Horde Knight Goblin Gang
Goblin Gang Minion Horde Knight
Minion Horde Knight Goblin Gang
Arrows
Arrows Goblin Gang Baby Dragon
Minion Horde Arrows Goblin Gang Wizard Baby Dragon
Arrows Baby Dragon
Minion Horde Goblin Gang
Knight Goblin Gang Minion Horde Miner
Goblin Gang Minion Horde Arrows Knight Wizard Baby Dragon
Arrows Minion Horde Goblin Gang Wizard Baby Dragon
Minion Horde Knight Goblin Gang Wizard
Wizard Arrows Goblin Gang Minion Horde Baby Dragon
Knight Goblin Gang Minion Horde
Minion Horde Goblin Gang
Minion Horde Wizard Arrows Knight Goblin Gang
Arrows Knight Goblin Gang Minion Horde Wizard Baby Dragon
Arrows Wizard Baby Dragon Knight
Goblin Gang Wizard Arrows Knight Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang Wizard Baby Dragon Miner
Goblin Gang Knight Minion Horde
Goblin Gang Knight Minion Horde
Knight Goblin Gang Minion Horde
Arrows Wizard Goblin Gang Minion Horde Baby Dragon
Goblin Gang Knight Minion Horde
Knight Minion Horde
Minion Horde Knight Baby Dragon
Goblin Gang Minion Horde
Knight Minion Horde
Arrows
Knight Goblin Gang Minion Horde Wizard
Wizard Minion Horde Baby Dragon
Goblin Gang Knight Minion Horde Baby Dragon
Arrows Minion Horde Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Baby Dragon
Arrows Baby Dragon Miner
Arrows Minion Horde Baby Dragon Miner
Arrows Knight
Wizard Arrows Minion Horde Baby Dragon
Arrows Wizard Minion Horde Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Miner Wizard
Goblin Gang Minion Horde
Miner Arrows Knight Minion Horde Wizard
Arrows Wizard Baby Dragon
Knight Baby Dragon Miner
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows
Minion Horde
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Miner
Minion Horde Baby Dragon
Arrows Wizard
Arrows Minion Horde Baby Dragon
Arrows Wizard Baby Dragon
Minion Horde
Arrows Miner Wizard Baby Dragon
Arrows Wizard Baby Dragon Miner
Miner Arrows Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard Miner
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Goblin Gang
Arrows Wizard Baby Dragon
Arrows
Miner Knight Goblin Gang Minion Horde Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Minion Horde
Goblin Gang Minion Horde Baby Dragon
Baby Dragon Miner

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