My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch Graveyard Sparky
Giant Snowball
Night Witch Graveyard
Zap
Night Witch Graveyard Sparky
Barbarian Barrel
Knight Wizard Night Witch Graveyard Sparky
The Log
Graveyard Sparky
Earthquake
Graveyard
Arrows
Night Witch Graveyard
Royal Delivery
Knight Wizard Night Witch Graveyard Sparky
Fireball
Wizard Night Witch Sparky
Poison
Wizard Night Witch Graveyard Sparky
Lightning
Knight Wizard Night Witch Sparky
Rocket
Wizard Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Night Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Void Night Witch Giant Wizard Graveyard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Void Night Witch

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Void Graveyard Sparky Knight Night Witch
Knight
Graveyard Arrows Wizard Night Witch Sparky
Giant
Arrows Night Witch Graveyard Sparky Wizard Void
Wizard
Knight Giant Sparky
Void
Arrows Giant
Night Witch
Giant Arrows Knight Graveyard
Graveyard
Arrows Knight Giant Night Witch Sparky
Sparky
Arrows Giant Knight Wizard Graveyard

Defense Synergies 0 6

Arrows
Knight Void Sparky
Knight
Arrows Wizard Night Witch Sparky
Giant
Wizard
Knight
Void
Arrows
Night Witch
Knight
Graveyard
Sparky
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Void Sparky
Sparky Knight Night Witch
Sparky Knight Void Night Witch
Night Witch Sparky Knight
Arrows Sparky
Arrows Night Witch
Arrows Wizard Void Night Witch
Arrows Void Sparky
Sparky Night Witch
Knight Night Witch Sparky
Arrows Knight Wizard Night Witch
Arrows Wizard Night Witch
Night Witch Sparky Knight Wizard
Wizard Sparky Arrows Night Witch
Sparky Knight
Sparky
Wizard Sparky Arrows Knight Night Witch
Arrows Knight Wizard Night Witch
Arrows Wizard Knight
Sparky
Wizard Arrows Knight Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Sparky
Void Arrows Knight Wizard
Knight Sparky
Knight Night Witch Sparky
Knight Night Witch Sparky
Arrows Wizard
Sparky Knight Void Night Witch
Knight Sparky
Void Knight Sparky
Sparky
Knight Sparky
Arrows Void
Knight Wizard Night Witch Sparky
Wizard Sparky
Sparky Knight Night Witch
Arrows Wizard Sparky
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Sparky
Arrows Void
Arrows Void Sparky
Arrows Knight Void Sparky
Wizard Arrows Sparky
Arrows Wizard
Arrows Wizard Sparky
Arrows Wizard
Arrows Void Wizard
Void Night Witch Sparky
Void Arrows Knight Wizard Sparky
Void Arrows Wizard
Knight Void Sparky
Arrows Void
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Night Witch Sparky
Void Arrows Wizard Sparky
Arrows Wizard
Void Night Witch Sparky
Arrows Wizard Void
Void Sparky
Arrows Void
Arrows Wizard Sparky
Arrows Void Wizard Sparky
Void Arrows Wizard Sparky
Void Arrows Sparky
Arrows Wizard Night Witch Sparky
Wizard Void
Void Night Witch Sparky
Void Arrows Wizard Night Witch Sparky
Void Arrows Sparky
Sparky
Arrows Wizard Sparky
Void Night Witch
Arrows Wizard
Arrows
Void Knight Wizard Sparky
Arrows Wizard
Void Arrows Sparky
Sparky
Sparky
Void
Void Sparky

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