My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Flying Machine Furnace Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Flying Machine Furnace
Zap
Bats Flying Machine Furnace
Barbarian Barrel
Knight Furnace
The Log
Furnace
Earthquake
Furnace
Arrows
Bats Flying Machine Furnace
Royal Delivery
Bats Knight Flying Machine Bowler
Fireball
Flying Machine Furnace Bowler
Poison
Bats Flying Machine Furnace
Lightning
Knight Furnace Bowler
Rocket
Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Barbarian Barrel Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Barbarian Barrel Arrows Knight Flying Machine Furnace Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Barbarian Barrel Arrows

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Flying Machine Barbarian Barrel Bowler
Arrows
Mirror Knight Bowler
Knight
Bats Arrows Flying Machine Furnace Barbarian Barrel
Flying Machine
Bats Knight Furnace Mirror Barbarian Barrel Bowler
Furnace
Knight Flying Machine Mirror Barbarian Barrel Bowler
Mirror
Arrows Flying Machine Furnace Barbarian Barrel
Barbarian Barrel
Bats Knight Flying Machine Furnace Mirror Bowler
Bowler
Bats Arrows Flying Machine Furnace Barbarian Barrel

Defense Synergies 4 18

Bats
Knight Barbarian Barrel Bowler
Arrows
Mirror Knight Furnace Barbarian Barrel Bowler
Knight
Bats Arrows Flying Machine Furnace Barbarian Barrel Bowler
Flying Machine
Knight Furnace Mirror Barbarian Barrel Bowler
Furnace
Mirror Arrows Knight Flying Machine Barbarian Barrel Bowler
Mirror
Arrows Furnace Barbarian Barrel Flying Machine Bowler
Barbarian Barrel
Mirror Bats Arrows Knight Flying Machine Furnace Bowler
Bowler
Bats Arrows Knight Flying Machine Furnace Mirror Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Flying Machine Barbarian Barrel
Bats Knight Flying Machine Furnace
Furnace Bowler Bats Knight
Bats Knight Furnace Bowler
Arrows Barbarian Barrel Bowler
Arrows Barbarian Barrel Bowler Bats Flying Machine Furnace
Bats Furnace Arrows Flying Machine
Bowler Arrows Flying Machine Barbarian Barrel
Furnace
Knight Barbarian Barrel Bowler
Bats Arrows Knight Flying Machine Furnace Barbarian Barrel Bowler
Arrows Bats Flying Machine Furnace
Furnace Bowler Bats Knight Flying Machine
Bowler Bats Arrows Furnace Barbarian Barrel
Knight Furnace
Furnace Bowler
Bats Arrows Knight Furnace Bowler
Arrows Bats Knight Flying Machine Furnace Barbarian Barrel Bowler
Arrows Furnace Barbarian Barrel Bats Knight Flying Machine Bowler
Bowler Bats Arrows Knight Flying Machine Furnace Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace Barbarian Barrel Bowler
Arrows Knight Flying Machine Barbarian Barrel Bowler
Bats Knight Furnace Bowler
Bowler Bats Knight Barbarian Barrel
Knight Bowler
Arrows Furnace Bats Flying Machine
Bats Knight Flying Machine Furnace Bowler
Knight
Bats Knight Flying Machine Barbarian Barrel
Bats Knight Flying Machine Bowler
Arrows Bowler
Bowler Knight
Flying Machine Furnace Bowler
Bats Knight Flying Machine Furnace Barbarian Barrel Bowler
Bats Arrows Bowler Flying Machine Barbarian Barrel
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Flying Machine Barbarian Barrel
Arrows Flying Machine Barbarian Barrel Bowler
Arrows Flying Machine Barbarian Barrel
Arrows Knight Flying Machine Barbarian Barrel
Arrows Furnace Barbarian Barrel Bowler
Arrows Bats Flying Machine Furnace
Arrows Flying Machine Furnace Bowler
Arrows Flying Machine Barbarian Barrel Bowler
Arrows Flying Machine
Bats Bowler
Arrows Knight Flying Machine Barbarian Barrel Bowler
Arrows Flying Machine
Flying Machine Knight Barbarian Barrel Bowler
Arrows Flying Machine Barbarian Barrel
Arrows Flying Machine Furnace Barbarian Barrel
Arrows Flying Machine Furnace Barbarian Barrel Bowler
Arrows Flying Machine Furnace Barbarian Barrel Bowler
Arrows Barbarian Barrel
Bats
Arrows Flying Machine Barbarian Barrel Bowler
Arrows Flying Machine Barbarian Barrel Bowler
Bowler
Arrows
Bowler
Arrows Flying Machine Barbarian Barrel
Arrows Furnace Barbarian Barrel Bowler
Arrows Flying Machine Barbarian Barrel Bowler
Arrows Flying Machine Bowler
Arrows Barbarian Barrel
Bats Arrows Flying Machine Furnace
Bats Flying Machine
Bowler
Arrows
Arrows
Arrows Bowler
Bats Flying Machine Barbarian Barrel
Arrows Flying Machine
Arrows Barbarian Barrel
Knight Flying Machine Bowler
Arrows Flying Machine Bowler
Arrows
Flying Machine
Bats Flying Machine Bowler
Bats Flying Machine
Flying Machine Barbarian Barrel Bowler
Bowler

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