My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Musketeer Hog Rider Baby Dragon
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Elite Barbarians Musketeer
The Log
Firecracker Elite Barbarians Musketeer Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elite Barbarians Musketeer Hog Rider Baby Dragon
Fireball
Firecracker Elite Barbarians Musketeer Hog Rider Baby Dragon
Poison
Firecracker Musketeer
Lightning
Knight Elite Barbarians Musketeer Baby Dragon
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Void Musketeer Hog Rider Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Void

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Void Knight
Knight
Firecracker Musketeer Hog Rider Baby Dragon Arrows Elite Barbarians
Firecracker
Knight Hog Rider Elite Barbarians Baby Dragon
Elite Barbarians
Arrows Knight Firecracker Hog Rider
Musketeer
Knight Hog Rider Baby Dragon
Hog Rider
Arrows Knight Firecracker Musketeer Elite Barbarians Void Baby Dragon
Void
Arrows Hog Rider
Baby Dragon
Knight Firecracker Musketeer Hog Rider

Defense Synergies 2 6

Arrows
Knight Void
Knight
Firecracker Musketeer Arrows Baby Dragon
Firecracker
Knight Musketeer Baby Dragon
Elite Barbarians
Musketeer
Knight Firecracker Baby Dragon
Hog Rider
Void
Arrows
Baby Dragon
Knight Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer Void Baby Dragon
Elite Barbarians Knight Firecracker Musketeer
Knight Elite Barbarians Musketeer Void
Elite Barbarians Knight Firecracker Musketeer
Arrows Firecracker Elite Barbarians
Arrows Firecracker Musketeer Baby Dragon
Musketeer Arrows Firecracker Void Baby Dragon
Arrows Musketeer Void Baby Dragon
Elite Barbarians Musketeer
Knight Elite Barbarians Firecracker Musketeer
Arrows Knight Firecracker Musketeer Baby Dragon
Arrows Musketeer Firecracker Baby Dragon
Knight Elite Barbarians Musketeer
Arrows Firecracker Baby Dragon
Elite Barbarians Knight
Elite Barbarians
Arrows Knight Firecracker Elite Barbarians Musketeer
Arrows Knight Firecracker Elite Barbarians Musketeer Baby Dragon
Arrows Baby Dragon Knight Firecracker Musketeer
Elite Barbarians Musketeer
Arrows Knight Firecracker Elite Barbarians Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Void
Void Arrows Knight Firecracker Elite Barbarians Musketeer Baby Dragon
Knight Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer
Arrows Firecracker Musketeer Baby Dragon
Knight Elite Barbarians Musketeer Void
Knight Elite Barbarians
Void Knight Firecracker Elite Barbarians Baby Dragon
Musketeer
Knight Elite Barbarians Musketeer
Arrows Elite Barbarians Void
Elite Barbarians Knight
Firecracker Musketeer Baby Dragon
Elite Barbarians Knight Firecracker Musketeer Baby Dragon
Arrows Firecracker Elite Barbarians Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Firecracker Musketeer Baby Dragon
Arrows Firecracker Void Musketeer Baby Dragon
Arrows Void Baby Dragon
Arrows Knight Firecracker Musketeer Void
Arrows Firecracker Baby Dragon
Arrows Firecracker Musketeer Baby Dragon
Arrows Firecracker Musketeer Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Void Firecracker
Elite Barbarians Musketeer Void
Firecracker Void Arrows Knight Musketeer
Void Arrows Firecracker Musketeer Baby Dragon
Knight Firecracker Elite Barbarians Musketeer Void Baby Dragon
Arrows Firecracker Musketeer Void Baby Dragon
Arrows Firecracker Elite Barbarians Musketeer Baby Dragon
Arrows Firecracker Musketeer Baby Dragon
Arrows Firecracker Musketeer Baby Dragon
Arrows
Void Arrows Firecracker Musketeer Baby Dragon
Arrows Firecracker Baby Dragon
Musketeer Void Baby Dragon
Arrows Void
Void Musketeer
Arrows Musketeer Void Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Void Musketeer Baby Dragon
Void Arrows Musketeer Baby Dragon
Void Arrows Firecracker Musketeer Baby Dragon
Elite Barbarians Arrows Firecracker Musketeer Baby Dragon
Firecracker Musketeer Void
Elite Barbarians Void
Void Arrows Musketeer
Void Arrows Firecracker
Arrows Firecracker
Musketeer Void
Arrows Firecracker Musketeer Baby Dragon
Arrows
Void Knight Firecracker Musketeer Baby Dragon
Arrows Firecracker Musketeer Baby Dragon
Void Arrows
Firecracker Elite Barbarians Musketeer
Firecracker Elite Barbarians Musketeer Baby Dragon
Firecracker Musketeer Void
Void Firecracker Musketeer Baby Dragon

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