My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tombstone Balloon Electro Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Lava Hound
Giant Snowball
Tombstone Balloon Electro Dragon Lava Hound
Zap
Firecracker Tombstone Balloon Lava Hound
Barbarian Barrel
Knight Firecracker Tombstone
The Log
Firecracker Tombstone
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone Lava Hound
Royal Delivery
Knight Firecracker Balloon Electro Dragon Lava Hound
Fireball
Firecracker Tombstone Balloon Electro Dragon Lava Hound
Poison
Firecracker Tombstone Balloon Electro Dragon Lava Hound
Lightning
Knight Tombstone Balloon Electro Dragon
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Tombstone Poison Balloon Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Tombstone

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound Knight
Knight
Firecracker Balloon Arrows Poison Electro Dragon
Firecracker
Knight Balloon Lava Hound
Tombstone
Poison
Lava Hound Knight Balloon Electro Dragon
Balloon
Arrows Knight Lava Hound Firecracker Poison Electro Dragon
Electro Dragon
Lava Hound Knight Poison Balloon
Lava Hound
Arrows Poison Balloon Electro Dragon Firecracker

Defense Synergies 2 7

Arrows
Knight Tombstone
Knight
Firecracker Electro Dragon Arrows Poison
Firecracker
Knight Tombstone Electro Dragon
Tombstone
Arrows Firecracker Poison Electro Dragon
Poison
Knight Tombstone
Balloon
Electro Dragon
Knight Firecracker Tombstone
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone Electro Dragon
Knight Firecracker Tombstone Electro Dragon
Knight Tombstone Electro Dragon
Knight Firecracker Tombstone Electro Dragon
Arrows Firecracker Tombstone Poison
Arrows Firecracker Electro Dragon
Arrows Firecracker Tombstone Poison Electro Dragon
Arrows Poison Electro Dragon
Tombstone
Knight Firecracker
Poison Arrows Knight Firecracker Tombstone Electro Dragon
Arrows Firecracker Poison Electro Dragon
Tombstone Knight Electro Dragon
Arrows Firecracker Tombstone Poison Electro Dragon
Knight Tombstone
Arrows Knight Firecracker Tombstone Poison Electro Dragon
Arrows Tombstone Knight Firecracker Electro Dragon
Arrows Poison Knight Firecracker Tombstone Electro Dragon
Arrows Knight Firecracker Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone
Poison Arrows Knight Firecracker Electro Dragon
Tombstone Knight Electro Dragon
Knight
Knight Tombstone
Arrows Firecracker Poison Electro Dragon
Knight Tombstone
Knight
Electro Dragon Knight Firecracker Tombstone Poison
Tombstone
Knight Tombstone Electro Dragon
Arrows Poison
Knight Tombstone
Firecracker Electro Dragon
Tombstone Electro Dragon Knight Firecracker Poison
Arrows Poison Firecracker Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Firecracker Electro Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Poison Electro Dragon
Arrows Knight Firecracker Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Electro Dragon
Arrows Firecracker Poison
Arrows Poison Firecracker Electro Dragon
Arrows Poison Firecracker Electro Dragon
Poison Electro Dragon
Firecracker Poison Arrows Knight Electro Dragon
Poison Arrows Firecracker Electro Dragon
Poison Knight Firecracker
Arrows Firecracker Poison Electro Dragon
Arrows Firecracker Poison
Arrows Firecracker Poison Electro Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Poison
Arrows Firecracker Poison Electro Dragon
Arrows Firecracker Poison Electro Dragon
Poison
Arrows Poison
Arrows Poison Electro Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Poison Electro Dragon
Poison Arrows Firecracker
Poison Arrows Firecracker Electro Dragon
Electro Dragon Firecracker Poison
Poison Arrows Electro Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Firecracker Poison
Tombstone Electro Dragon
Poison Arrows Firecracker Electro Dragon
Arrows
Poison Knight Firecracker Electro Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Poison
Firecracker Electro Dragon
Electro Dragon Firecracker Poison
Firecracker Poison Electro Dragon
Poison Electro Dragon Firecracker

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