My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram Dark Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Dark Prince Goblin Giant
Barbarian Barrel
Knight Firecracker Battle Ram Dark Prince
The Log
Firecracker Mini P.E.K.K.A Battle Ram Dark Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Battle Ram Dark Prince
Fireball
Firecracker Battle Ram
Poison
Firecracker
Lightning
Knight Mini P.E.K.K.A Battle Ram Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Battle Ram Rage Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Firecracker Mini P.E.K.K.A Battle Ram Dark Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Firecracker

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Battle Ram Dark Prince Goblin Giant
Knight
Firecracker Battle Ram Arrows
Firecracker
Knight Mini P.E.K.K.A Battle Ram Dark Prince Goblin Giant
Mini P.E.K.K.A
Arrows Firecracker Rage Dark Prince Goblin Giant
Battle Ram
Knight Arrows Firecracker
Rage
Mini P.E.K.K.A Dark Prince Goblin Giant
Dark Prince
Arrows Firecracker Mini P.E.K.K.A Rage Goblin Giant
Goblin Giant
Arrows Firecracker Mini P.E.K.K.A Rage Dark Prince

Defense Synergies 1 6

Arrows
Knight Mini P.E.K.K.A Dark Prince
Knight
Firecracker Arrows Mini P.E.K.K.A
Firecracker
Knight Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Arrows Knight Firecracker
Battle Ram
Rage
Dark Prince
Arrows Firecracker
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Giant
Mini P.E.K.K.A Knight Firecracker Dark Prince
Mini P.E.K.K.A Knight Dark Prince
Mini P.E.K.K.A Knight Firecracker Dark Prince
Arrows Firecracker Mini P.E.K.K.A Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker
Arrows Goblin Giant
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Dark Prince
Arrows Knight Firecracker Dark Prince Goblin Giant
Arrows Firecracker
Mini P.E.K.K.A Knight Dark Prince
Arrows Firecracker Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Arrows Knight Firecracker Mini P.E.K.K.A Dark Prince
Arrows Knight Firecracker Dark Prince
Arrows Knight Firecracker Dark Prince
Mini P.E.K.K.A
Dark Prince Arrows Knight Firecracker Mini P.E.K.K.A Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Dark Prince
Arrows Knight Firecracker Mini P.E.K.K.A
Knight Mini P.E.K.K.A Dark Prince Goblin Giant
Mini P.E.K.K.A Dark Prince Knight Goblin Giant
Knight Mini P.E.K.K.A Dark Prince Goblin Giant
Arrows Firecracker Goblin Giant
Mini P.E.K.K.A Dark Prince Knight Goblin Giant
Mini P.E.K.K.A Knight Dark Prince Goblin Giant
Knight Firecracker Mini P.E.K.K.A Dark Prince
Goblin Giant
Knight Mini P.E.K.K.A Dark Prince
Arrows Dark Prince Goblin Giant
Mini P.E.K.K.A Dark Prince Knight Goblin Giant
Firecracker
Knight Firecracker Mini P.E.K.K.A Dark Prince Goblin Giant
Arrows Firecracker Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows Goblin Giant
Arrows Knight Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Goblin Giant
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows Knight Dark Prince
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Dark Prince
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Dark Prince
Arrows Firecracker
Arrows
Knight Firecracker Mini P.E.K.K.A Dark Prince
Arrows Firecracker
Arrows
Firecracker Dark Prince
Firecracker
Firecracker
Firecracker Dark Prince Goblin Giant

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