My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Firecracker Balloon
Barbarian Barrel
Knight Firecracker Lumberjack
The Log
Firecracker Mini P.E.K.K.A Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Balloon Lumberjack
Fireball
Firecracker Balloon Lumberjack
Poison
Firecracker Balloon
Lightning
Knight Mini P.E.K.K.A Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Firecracker Mini P.E.K.K.A Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Knight Firecracker

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Balloon Knight Mini P.E.K.K.A Freeze Lumberjack
Knight
Firecracker Balloon Arrows Lumberjack
Firecracker
Knight Mini P.E.K.K.A Mirror Balloon Lumberjack
Mini P.E.K.K.A
Arrows Firecracker Mirror Lumberjack
Mirror
Arrows Firecracker Mini P.E.K.K.A Freeze Balloon Lumberjack
Freeze
Balloon Arrows Mirror
Balloon
Arrows Knight Freeze Lumberjack Firecracker Mirror
Lumberjack
Balloon Arrows Knight Firecracker Mini P.E.K.K.A Mirror

Defense Synergies 2 12

Arrows
Mirror Knight Mini P.E.K.K.A Lumberjack
Knight
Firecracker Arrows Mini P.E.K.K.A Lumberjack
Firecracker
Knight Mini P.E.K.K.A Mirror Lumberjack
Mini P.E.K.K.A
Arrows Knight Firecracker Mirror Freeze
Mirror
Arrows Firecracker Mini P.E.K.K.A Lumberjack
Freeze
Mini P.E.K.K.A Lumberjack
Balloon
Lumberjack
Arrows Knight Firecracker Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Mini P.E.K.K.A Lumberjack Knight Firecracker
Mini P.E.K.K.A Lumberjack Knight Freeze
Mini P.E.K.K.A Lumberjack Knight Firecracker
Arrows Firecracker Mini P.E.K.K.A Lumberjack
Arrows Freeze Firecracker Lumberjack
Arrows Firecracker Freeze
Arrows
Mini P.E.K.K.A Lumberjack
Knight Firecracker Mini P.E.K.K.A Lumberjack
Arrows Knight Firecracker Freeze Lumberjack
Arrows Firecracker
Mini P.E.K.K.A Lumberjack Knight Freeze
Arrows Firecracker Mini P.E.K.K.A Freeze Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Mini P.E.K.K.A Freeze Lumberjack
Arrows Knight Firecracker Mini P.E.K.K.A Lumberjack
Arrows Knight Firecracker Lumberjack
Arrows Freeze Knight Firecracker Lumberjack
Mini P.E.K.K.A Lumberjack
Arrows Knight Firecracker Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Lumberjack
Arrows Knight Firecracker Mini P.E.K.K.A Lumberjack
Lumberjack Knight Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Knight
Knight Mini P.E.K.K.A Lumberjack
Arrows Firecracker Freeze
Mini P.E.K.K.A Knight Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Freeze Knight Firecracker Mini P.E.K.K.A
Knight Mini P.E.K.K.A Lumberjack
Arrows
Mini P.E.K.K.A Knight Lumberjack
Firecracker
Knight Firecracker Mini P.E.K.K.A Freeze Lumberjack
Arrows Firecracker Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Knight Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Mini P.E.K.K.A Lumberjack
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Freeze
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker Freeze
Mini P.E.K.K.A
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Freeze
Arrows Firecracker
Freeze
Arrows
Knight Firecracker Mini P.E.K.K.A Lumberjack
Arrows Firecracker
Arrows
Firecracker
Firecracker Freeze
Firecracker
Firecracker Freeze

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