My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Hunter Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit
Giant Snowball
Guards
Zap
Firecracker Guards Bandit
Barbarian Barrel
Knight Firecracker Guards Hunter Bandit
The Log
Firecracker Mini P.E.K.K.A Guards Hunter Bandit
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Guards Hunter Bandit
Fireball
Firecracker Hunter Bandit
Poison
Firecracker Guards Hunter
Lightning
Knight Mini P.E.K.K.A Hunter Bandit
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Guards Void Bandit Mini P.E.K.K.A Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Knight Mini P.E.K.K.A Bandit
Knight
Firecracker Arrows Hunter
Firecracker
Knight Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Arrows Firecracker Hunter
Guards
Bandit
Void
Arrows
Hunter
Knight Mini P.E.K.K.A Bandit
Bandit
Arrows Firecracker Guards Hunter

Defense Synergies 3 12

Arrows
Knight Mini P.E.K.K.A Void Bandit
Knight
Firecracker Hunter Arrows Mini P.E.K.K.A
Firecracker
Knight Mini P.E.K.K.A Guards Hunter Bandit
Mini P.E.K.K.A
Arrows Knight Firecracker Guards Hunter
Guards
Hunter Firecracker Mini P.E.K.K.A
Void
Arrows
Hunter
Knight Guards Firecracker Mini P.E.K.K.A Bandit
Bandit
Arrows Firecracker Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Void
Mini P.E.K.K.A Hunter Knight Firecracker Bandit
Mini P.E.K.K.A Hunter Knight Void Bandit
Mini P.E.K.K.A Hunter Knight Firecracker Guards Bandit
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Guards Hunter Bandit
Hunter Arrows Firecracker Void
Arrows Void Bandit
Mini P.E.K.K.A Hunter
Knight Guards Firecracker Mini P.E.K.K.A Hunter Bandit
Guards Arrows Knight Firecracker Hunter Bandit
Arrows Hunter Firecracker
Mini P.E.K.K.A Hunter Knight Guards Bandit
Arrows Firecracker Mini P.E.K.K.A Guards Hunter
Mini P.E.K.K.A Knight Hunter Bandit
Mini P.E.K.K.A Hunter Bandit
Arrows Knight Firecracker Mini P.E.K.K.A Hunter
Arrows Knight Firecracker Guards Hunter Bandit
Arrows Hunter Knight Firecracker Guards Bandit
Mini P.E.K.K.A Hunter
Arrows Knight Firecracker Mini P.E.K.K.A Guards Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Void Bandit
Void Bandit Arrows Knight Firecracker Mini P.E.K.K.A Hunter
Guards Bandit Knight Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Guards Hunter Knight Bandit
Knight Mini P.E.K.K.A Guards Hunter Bandit
Arrows Firecracker Hunter
Mini P.E.K.K.A Guards Knight Void Hunter Bandit
Mini P.E.K.K.A Knight Hunter
Void Knight Firecracker Mini P.E.K.K.A Bandit
Guards
Knight Mini P.E.K.K.A Guards Hunter
Arrows Guards Void
Mini P.E.K.K.A Knight Guards Hunter Bandit
Firecracker
Guards Knight Firecracker Mini P.E.K.K.A Hunter
Arrows Firecracker Mini P.E.K.K.A Hunter
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Firecracker Guards Bandit
Arrows Firecracker Void Bandit
Arrows Void Bandit
Arrows Knight Firecracker Guards Void
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Void Firecracker Bandit
Mini P.E.K.K.A Guards Void
Firecracker Void Arrows Knight Bandit
Void Arrows Firecracker
Knight Firecracker Void Hunter Bandit
Arrows Firecracker Void Bandit
Arrows Firecracker
Arrows Firecracker Hunter Bandit
Arrows Firecracker Bandit
Arrows
Mini P.E.K.K.A
Void Arrows Firecracker Mini P.E.K.K.A Hunter Bandit
Arrows Firecracker
Void
Arrows Void
Void
Arrows Void
Arrows Firecracker Hunter
Arrows Firecracker Void Hunter Bandit
Void Arrows Bandit
Void Arrows Firecracker Bandit
Arrows Firecracker Hunter
Firecracker Guards Void
Mini P.E.K.K.A Void
Void Arrows Hunter Bandit
Void Arrows Firecracker
Arrows Firecracker
Guards Void Bandit
Arrows Firecracker Hunter
Arrows
Void Knight Firecracker Mini P.E.K.K.A Hunter
Arrows Firecracker
Void Arrows
Firecracker
Firecracker Guards
Firecracker Void
Void Firecracker Bandit

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