My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Wizard Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Guards Inferno Dragon
Zap
Firecracker Guards Inferno Dragon
Barbarian Barrel
Knight Firecracker Guards Ice Wizard Magic Archer
The Log
Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Guards Ice Wizard Inferno Dragon Magic Archer
Fireball
Firecracker Ice Wizard Inferno Dragon Magic Archer
Poison
Firecracker Guards Ice Wizard Magic Archer
Lightning
Knight Ice Wizard Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Guards Ice Wizard Inferno Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mega Knight
Knight
Firecracker Arrows Ice Wizard Magic Archer
Firecracker
Knight Inferno Dragon Mega Knight
Guards
Ice Wizard
Knight
Inferno Dragon
Mega Knight Firecracker
Magic Archer
Knight Mega Knight
Mega Knight
Inferno Dragon Arrows Firecracker Magic Archer

Defense Synergies 4 11

Arrows
Mega Knight Knight Ice Wizard
Knight
Firecracker Ice Wizard Magic Archer Arrows
Firecracker
Knight Guards Ice Wizard Mega Knight
Guards
Firecracker Ice Wizard Magic Archer
Ice Wizard
Knight Arrows Firecracker Guards Inferno Dragon Mega Knight
Inferno Dragon
Ice Wizard Mega Knight
Magic Archer
Knight Guards Mega Knight
Mega Knight
Arrows Firecracker Ice Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Magic Archer
Inferno Dragon Knight Firecracker Ice Wizard Mega Knight
Mega Knight Knight Ice Wizard Inferno Dragon
Inferno Dragon Knight Firecracker Guards Ice Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Guards Ice Wizard Magic Archer Mega Knight
Inferno Dragon Arrows Firecracker Ice Wizard Magic Archer
Arrows Magic Archer Mega Knight
Inferno Dragon Ice Wizard
Knight Guards Firecracker Ice Wizard Mega Knight
Guards Ice Wizard Arrows Knight Firecracker Magic Archer Mega Knight
Arrows Inferno Dragon Firecracker Ice Wizard Magic Archer
Mega Knight Knight Guards Ice Wizard
Mega Knight Arrows Firecracker Guards Magic Archer
Inferno Dragon Knight Mega Knight
Inferno Dragon Mega Knight
Mega Knight Arrows Knight Firecracker
Arrows Mega Knight Knight Firecracker Guards Ice Wizard Magic Archer
Arrows Knight Firecracker Guards Ice Wizard Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Mega Knight Arrows Knight Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight
Arrows Knight Firecracker Inferno Dragon Magic Archer Mega Knight
Guards Mega Knight Knight
Guards Mega Knight Knight
Knight Guards Inferno Dragon Mega Knight
Arrows Firecracker Ice Wizard Magic Archer
Guards Knight Ice Wizard
Mega Knight Knight Inferno Dragon
Mega Knight Knight Firecracker Inferno Dragon Magic Archer
Guards Inferno Dragon
Inferno Dragon Mega Knight Knight Guards
Mega Knight Arrows Guards
Mega Knight Knight Guards
Firecracker Magic Archer Mega Knight
Guards Knight Firecracker Inferno Dragon Magic Archer
Arrows Mega Knight Firecracker Ice Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Firecracker Guards
Arrows Firecracker Ice Wizard Magic Archer
Arrows Magic Archer
Arrows Knight Firecracker Guards
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Ice Wizard Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Ice Wizard Magic Archer
Arrows Firecracker
Guards
Firecracker Arrows Knight Magic Archer
Arrows Firecracker Magic Archer
Knight Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Firecracker Ice Wizard Magic Archer Mega Knight
Inferno Dragon
Arrows Firecracker Ice Wizard Magic Archer
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Firecracker Ice Wizard Magic Archer
Firecracker Guards
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Mega Knight
Arrows Firecracker Magic Archer
Guards Magic Archer
Arrows Firecracker Ice Wizard Magic Archer
Arrows
Knight Firecracker Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows
Firecracker Mega Knight
Firecracker Guards Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Mega Knight

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