My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Wizard Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Fisherman
Giant Snowball
Fisherman Little Prince
Zap
Firecracker Fisherman Little Prince
Barbarian Barrel
Knight Firecracker Wizard Little Prince
The Log
Firecracker Fisherman Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker Wizard Fisherman Little Prince
Fireball
Firecracker Wizard Fisherman Little Prince
Poison
Firecracker Wizard Fisherman Little Prince
Lightning
Knight Wizard Fisherman Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Void Fisherman Little Prince Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Void

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Void Knight
Knight
Firecracker Arrows Wizard Little Prince
Firecracker
Knight Giant Fisherman
Giant
Arrows Firecracker Wizard Void Fisherman Little Prince
Wizard
Knight Giant
Void
Arrows Giant
Fisherman
Firecracker Giant
Little Prince
Knight Giant

Defense Synergies 2 6

Arrows
Knight Void Little Prince
Knight
Firecracker Little Prince Arrows Wizard Fisherman
Firecracker
Knight Fisherman
Giant
Wizard
Knight
Void
Arrows
Fisherman
Knight Firecracker
Little Prince
Knight Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Void
Knight Firecracker Fisherman
Fisherman Knight Void
Knight Firecracker Fisherman
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Void Little Prince
Arrows Void
Fisherman
Knight Firecracker Fisherman Little Prince
Arrows Knight Firecracker Wizard Fisherman
Arrows Firecracker Wizard
Knight Wizard
Wizard Arrows Firecracker
Knight
Fisherman
Wizard Arrows Knight Firecracker Fisherman
Arrows Knight Firecracker Wizard Fisherman Little Prince
Arrows Wizard Knight Firecracker Fisherman Little Prince
Fisherman
Wizard Arrows Knight Firecracker Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Fisherman
Void Arrows Knight Firecracker Wizard Fisherman
Knight Fisherman
Knight Fisherman
Knight Fisherman
Arrows Firecracker Wizard
Knight Void
Knight Fisherman
Void Knight Firecracker
Knight
Arrows Void
Knight Wizard
Wizard Firecracker
Knight Firecracker Fisherman Little Prince
Arrows Firecracker Wizard
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Firecracker
Arrows Firecracker Void Fisherman
Arrows Void
Arrows Knight Firecracker Void
Wizard Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Void Firecracker Wizard Fisherman
Void Fisherman
Firecracker Void Arrows Knight Wizard Fisherman
Void Arrows Firecracker Wizard
Knight Firecracker Void Fisherman
Arrows Firecracker Void Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Fisherman
Void Arrows Firecracker Wizard Fisherman
Arrows Firecracker Wizard Little Prince
Void
Arrows Wizard Void
Void Fisherman
Arrows Void
Arrows Firecracker Wizard Little Prince
Fisherman
Arrows Firecracker Void Wizard Fisherman
Void Arrows Wizard Fisherman
Void Arrows Firecracker Fisherman
Arrows Firecracker Wizard Little Prince
Firecracker Wizard Void
Void
Void Arrows Wizard
Void Arrows Firecracker
Arrows Firecracker Wizard
Void
Arrows Firecracker Wizard
Arrows
Void Knight Firecracker Wizard
Arrows Firecracker Wizard
Void Arrows
Firecracker
Firecracker
Firecracker Void
Void Firecracker Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: