My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Battle Ram P.E.K.K.A Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Inferno Dragon
Giant Snowball
Battle Ram Inferno Dragon
Zap
Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Knight Valkyrie Battle Ram Bandit
The Log
Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Knight Valkyrie Battle Ram P.E.K.K.A Bandit Inferno Dragon
Fireball
Battle Ram Bandit Inferno Dragon
Poison
Lightning
Knight Valkyrie Battle Ram Bandit Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Battle Ram P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Bandit Fireball Valkyrie Battle Ram Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Bandit Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Knight Battle Ram Bandit
Knight
Battle Ram Arrows Fireball
Fireball
Arrows Knight Battle Ram
Valkyrie
Battle Ram P.E.K.K.A Bandit
Battle Ram
Knight Bandit Arrows Fireball Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Valkyrie Battle Ram
Bandit
Battle Ram Arrows Valkyrie
Inferno Dragon

Defense Synergies 0 10

Arrows
Knight Fireball Valkyrie P.E.K.K.A Bandit
Knight
Arrows Fireball
Fireball
Arrows Knight Valkyrie Bandit
Valkyrie
Arrows Fireball P.E.K.K.A Bandit
Battle Ram
P.E.K.K.A
Arrows Valkyrie
Bandit
Arrows Fireball Valkyrie
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie
P.E.K.K.A Inferno Dragon Knight Valkyrie Bandit
P.E.K.K.A Knight Valkyrie Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Valkyrie Bandit
Arrows Fireball Valkyrie P.E.K.K.A
Arrows Fireball Valkyrie Bandit
Inferno Dragon Arrows Fireball
Arrows Fireball Valkyrie P.E.K.K.A Bandit
P.E.K.K.A Inferno Dragon
Knight Valkyrie Bandit
Valkyrie Arrows Knight Fireball Bandit
Arrows Inferno Dragon Fireball
P.E.K.K.A Knight Fireball Valkyrie Bandit
Fireball Valkyrie Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon Knight Bandit
Fireball P.E.K.K.A Bandit Inferno Dragon
Arrows Knight Fireball Valkyrie P.E.K.K.A
Arrows Fireball Knight Valkyrie Bandit
Arrows Valkyrie Knight Fireball Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
Valkyrie Arrows Knight Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball P.E.K.K.A Bandit
Fireball Bandit Arrows Knight Valkyrie Inferno Dragon
P.E.K.K.A Bandit Knight Valkyrie
Valkyrie P.E.K.K.A Knight Fireball Bandit
P.E.K.K.A Knight Valkyrie Bandit Inferno Dragon
Arrows Fireball
P.E.K.K.A Knight Fireball Valkyrie Bandit
P.E.K.K.A Knight Valkyrie Inferno Dragon
P.E.K.K.A Knight Fireball Valkyrie Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Valkyrie
P.E.K.K.A Arrows Fireball Valkyrie
P.E.K.K.A Knight Fireball Valkyrie Bandit
Fireball Valkyrie
Knight Fireball Valkyrie P.E.K.K.A Inferno Dragon
Arrows Valkyrie Fireball P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Valkyrie Bandit
Arrows Fireball Bandit
Arrows Fireball Bandit
Arrows Knight Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball Bandit
Fireball
Arrows Knight Fireball Valkyrie Bandit
Fireball Arrows
Knight Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Bandit
Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Inferno Dragon
Arrows Fireball Bandit
Fireball Arrows Bandit
Fireball Arrows Bandit
Arrows Fireball
Fireball
Fireball
Arrows Fireball Bandit
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Fireball Bandit
Fireball Arrows
Arrows Fireball
Fireball Knight Valkyrie
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Fireball
Fireball
Fireball Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: