My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Cannon Royal Hogs Witch
Zap
Cannon Royal Hogs Witch
Barbarian Barrel
Knight Cannon Rascals Royal Hogs Witch
The Log
Cannon Rascals Royal Hogs Witch
Earthquake
Cannon Royal Hogs Witch
Arrows
Rascals Royal Hogs Witch
Royal Delivery
Knight Rascals Royal Hogs Witch
Fireball
Cannon Rascals Royal Hogs Witch
Poison
Cannon Rascals Royal Hogs Witch
Lightning
Knight Cannon Witch
Rocket
Rascals Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Earthquake Void Rascals Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Earthquake

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Void Knight Earthquake
Knight
Arrows Earthquake Royal Hogs Witch
Cannon
Rascals
Earthquake
Royal Hogs Arrows Knight
Royal Hogs
Arrows Earthquake Knight
Void
Arrows
Witch
Knight

Defense Synergies 1 8

Arrows
Knight Cannon Void
Knight
Cannon Arrows Earthquake Witch
Cannon
Knight Arrows Rascals Earthquake Witch
Rascals
Cannon
Earthquake
Knight Cannon
Royal Hogs
Void
Arrows
Witch
Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Void
Knight Cannon Rascals Witch
Cannon Witch Knight Rascals Void
Cannon Witch Knight Rascals
Arrows Earthquake
Arrows Cannon Rascals Earthquake
Arrows Cannon Rascals Void Witch
Earthquake Arrows Cannon Rascals Void
Cannon Witch Rascals
Knight Cannon Rascals
Witch Arrows Knight Cannon Rascals Earthquake
Arrows Rascals Witch
Cannon Knight Rascals Earthquake Witch
Arrows Cannon Rascals Earthquake Witch
Knight Cannon Rascals
Cannon Rascals
Arrows Knight Cannon Rascals Witch
Arrows Cannon Knight Rascals Witch
Arrows Earthquake Witch Knight Cannon Rascals
Cannon
Rascals Arrows Knight Cannon Earthquake Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Void Witch
Void Arrows Knight
Knight Rascals Witch
Knight Rascals
Knight Cannon Rascals Witch
Arrows Rascals Witch
Rascals Knight Void Witch
Knight Rascals
Void Knight Witch
Witch Cannon
Knight Rascals Witch
Arrows Void
Rascals Knight Cannon Witch
Cannon Rascals Witch
Rascals Witch Knight
Arrows Cannon Rascals Earthquake Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Arrows Knight Rascals
Arrows Void
Earthquake Arrows Void
Earthquake Arrows Knight Rascals Void
Arrows Earthquake
Arrows Witch
Arrows Earthquake Witch
Arrows Earthquake
Arrows Void
Void
Void Arrows Knight Earthquake
Void Arrows
Earthquake Knight Void
Earthquake Arrows Void
Earthquake Arrows
Earthquake Arrows Witch
Earthquake Arrows
Arrows Earthquake
Void Arrows Earthquake
Arrows Earthquake Witch
Earthquake Void
Arrows Void
Void
Earthquake Arrows Void
Arrows Earthquake Witch
Witch
Arrows Void Earthquake Witch
Void Arrows Witch
Void Arrows
Arrows Witch
Void Witch
Void
Void Arrows Earthquake
Void Arrows
Arrows Earthquake
Earthquake Void Witch
Arrows Witch
Arrows
Void Knight Rascals
Arrows Earthquake
Void Arrows
Rascals Witch
Void Witch
Void Witch

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