My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Cannon Hog Rider Guards
Zap
Cannon Firecracker Guards
Barbarian Barrel
Knight Cannon Firecracker Guards Electro Wizard
The Log
Cannon Firecracker Hog Rider Guards
Earthquake
Cannon Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Hog Rider Guards Electro Wizard
Fireball
Cannon Firecracker Hog Rider Electro Wizard
Poison
Cannon Firecracker Guards Electro Wizard
Lightning
Knight Cannon Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Firecracker Guards Hog Rider Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Firecracker Hog Rider Arrows Poison Electro Wizard
Cannon
Firecracker
Knight Hog Rider
Hog Rider
Arrows Knight Firecracker Guards Poison Electro Wizard
Guards
Hog Rider
Poison
Knight Hog Rider
Electro Wizard
Knight Hog Rider

Defense Synergies 3 12

Arrows
Knight Cannon
Knight
Cannon Firecracker Electro Wizard Arrows Poison
Cannon
Knight Arrows Firecracker Guards Poison Electro Wizard
Firecracker
Knight Cannon Guards Electro Wizard
Hog Rider
Guards
Cannon Firecracker Poison Electro Wizard
Poison
Knight Cannon Guards Electro Wizard
Electro Wizard
Knight Cannon Firecracker Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Electro Wizard
Knight Cannon Firecracker Electro Wizard
Cannon Knight Electro Wizard
Cannon Knight Firecracker Guards Electro Wizard
Arrows Firecracker Poison
Arrows Cannon Firecracker Guards Electro Wizard
Electro Wizard Arrows Cannon Firecracker Poison
Arrows Cannon Poison Electro Wizard
Cannon
Knight Guards Cannon Firecracker Electro Wizard
Guards Poison Electro Wizard Arrows Knight Cannon Firecracker
Arrows Firecracker Poison Electro Wizard
Cannon Knight Guards Electro Wizard
Arrows Cannon Firecracker Guards Poison Electro Wizard
Knight Cannon Electro Wizard
Cannon Electro Wizard
Arrows Knight Cannon Firecracker Poison Electro Wizard
Arrows Cannon Knight Firecracker Guards Electro Wizard
Arrows Poison Knight Cannon Firecracker Guards Electro Wizard
Cannon Electro Wizard
Arrows Knight Cannon Firecracker Guards Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Electro Wizard
Poison Electro Wizard Arrows Knight Firecracker
Guards Knight Electro Wizard
Guards Knight Electro Wizard
Knight Cannon Guards
Arrows Firecracker Poison Electro Wizard
Guards Knight Electro Wizard
Knight
Electro Wizard Knight Firecracker Poison
Cannon Guards
Knight Guards
Arrows Guards Poison Electro Wizard
Knight Cannon Guards
Cannon Firecracker
Guards Electro Wizard Knight Firecracker Poison
Arrows Poison Cannon Firecracker Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Firecracker Guards
Arrows Firecracker Poison Electro Wizard
Arrows Poison
Arrows Knight Firecracker Guards Poison
Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Guards Poison Electro Wizard
Firecracker Poison Arrows Knight Electro Wizard
Poison Arrows Firecracker
Poison Knight Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison Electro Wizard
Arrows Firecracker Poison
Poison
Arrows Poison
Arrows Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Electro Wizard
Arrows Poison
Poison Arrows Firecracker
Poison Arrows Firecracker Electro Wizard
Electro Wizard Firecracker Guards Poison
Poison Arrows
Arrows Firecracker Poison Electro Wizard
Arrows Firecracker Poison
Electro Wizard Guards
Poison Arrows Firecracker Electro Wizard
Arrows
Poison Knight Firecracker Electro Wizard
Arrows Firecracker Poison
Arrows Poison
Firecracker
Firecracker Guards Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Electro Wizard

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