My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Royal Recruits Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Recruits
Giant Snowball
Skeleton Barrel Royal Recruits
Zap
Skeleton Barrel
Barbarian Barrel
Knight Skeleton Barrel Royal Recruits Bomb Tower Electro Wizard
The Log
Skeleton Barrel Royal Recruits
Earthquake
Bomb Tower
Arrows
Skeleton Barrel Royal Recruits
Royal Delivery
Knight Skeleton Barrel Royal Recruits Bowler Electro Wizard
Fireball
Skeleton Barrel Bomb Tower Bowler Electro Wizard
Poison
Skeleton Barrel Royal Recruits Bomb Tower Electro Wizard
Lightning
Knight Bomb Tower Bowler Electro Wizard
Rocket
Bomb Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Bomb Tower Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Royal Recruits Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Barrel Earthquake Bomb Tower Electro Wizard Bowler Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Skeleton Barrel Earthquake

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Skeleton Barrel Earthquake Bowler
Knight
Skeleton Barrel Arrows Earthquake Electro Wizard
Skeleton Barrel
Knight Arrows Royal Recruits Bowler
Royal Recruits
Skeleton Barrel Electro Wizard
Earthquake
Arrows Knight
Bomb Tower
Bowler
Arrows Skeleton Barrel Electro Wizard
Electro Wizard
Knight Royal Recruits Bowler

Defense Synergies 2 8

Arrows
Knight Bomb Tower Bowler
Knight
Bomb Tower Electro Wizard Arrows Earthquake Bowler
Skeleton Barrel
Royal Recruits
Earthquake
Knight Bomb Tower
Bomb Tower
Knight Arrows Earthquake Electro Wizard
Bowler
Arrows Knight Electro Wizard
Electro Wizard
Knight Bomb Tower Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Knight Skeleton Barrel Royal Recruits Electro Wizard
Bomb Tower Knight Royal Recruits Electro Wizard
Bomb Tower Bowler Knight Royal Recruits Electro Wizard
Royal Recruits Bomb Tower Knight Bowler Electro Wizard
Arrows Royal Recruits Earthquake Bomb Tower Bowler
Arrows Bowler Earthquake Bomb Tower Electro Wizard
Electro Wizard Arrows Bomb Tower
Earthquake Bowler Arrows Skeleton Barrel Royal Recruits Bomb Tower Electro Wizard
Royal Recruits Bomb Tower
Knight Royal Recruits Bowler Electro Wizard
Electro Wizard Arrows Knight Royal Recruits Earthquake Bomb Tower Bowler
Arrows Electro Wizard
Royal Recruits Bomb Tower Bowler Knight Earthquake Electro Wizard
Bomb Tower Bowler Arrows Royal Recruits Earthquake Electro Wizard
Royal Recruits Knight Bomb Tower Electro Wizard
Bomb Tower Royal Recruits Bowler Electro Wizard
Bomb Tower Arrows Knight Royal Recruits Bowler Electro Wizard
Arrows Bomb Tower Knight Royal Recruits Bowler Electro Wizard
Arrows Earthquake Bomb Tower Knight Royal Recruits Bowler Electro Wizard
Royal Recruits Bomb Tower Electro Wizard
Royal Recruits Bowler Arrows Knight Earthquake Bomb Tower Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Bowler Electro Wizard
Electro Wizard Arrows Knight Skeleton Barrel Bomb Tower Bowler
Royal Recruits Knight Bomb Tower Bowler Electro Wizard
Royal Recruits Bowler Knight Electro Wizard
Royal Recruits Knight Bowler
Arrows Skeleton Barrel Bomb Tower Electro Wizard
Royal Recruits Knight Bomb Tower Bowler Electro Wizard
Knight Royal Recruits Bomb Tower
Royal Recruits Electro Wizard Knight Bomb Tower
Royal Recruits
Knight Royal Recruits Bomb Tower Bowler
Royal Recruits Arrows Bowler Electro Wizard
Royal Recruits Bowler Knight Bomb Tower
Royal Recruits Bomb Tower Bowler
Royal Recruits Electro Wizard Knight Bomb Tower Bowler
Arrows Bowler Royal Recruits Earthquake Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Arrows Knight Royal Recruits
Arrows Skeleton Barrel Bowler Electro Wizard
Earthquake Arrows Skeleton Barrel
Earthquake Arrows Knight Skeleton Barrel Royal Recruits
Arrows Earthquake Bowler
Arrows Skeleton Barrel
Arrows Earthquake Bowler
Arrows Earthquake Skeleton Barrel Bowler
Arrows Skeleton Barrel
Bowler Electro Wizard
Arrows Knight Skeleton Barrel Royal Recruits Earthquake Bowler Electro Wizard
Arrows
Earthquake Knight Skeleton Barrel Bowler
Earthquake Arrows Skeleton Barrel
Earthquake Arrows Skeleton Barrel
Earthquake Arrows Skeleton Barrel Bowler
Earthquake Arrows Skeleton Barrel Royal Recruits Bowler
Arrows Earthquake
Arrows Skeleton Barrel Earthquake Bowler Electro Wizard
Arrows Skeleton Barrel Earthquake Bowler
Earthquake Bowler
Arrows
Bowler
Earthquake Arrows Skeleton Barrel Royal Recruits
Arrows Earthquake Bowler
Arrows Skeleton Barrel Earthquake Bowler Electro Wizard
Arrows Skeleton Barrel Bowler
Arrows Skeleton Barrel
Arrows Electro Wizard
Electro Wizard Skeleton Barrel
Bowler
Arrows Earthquake
Arrows Electro Wizard
Arrows Earthquake Bowler
Skeleton Barrel Earthquake Electro Wizard Royal Recruits
Arrows Electro Wizard
Arrows
Knight Bowler Electro Wizard
Arrows Skeleton Barrel Earthquake Bowler
Arrows
Royal Recruits
Royal Recruits Bowler Electro Wizard
Electro Wizard
Skeleton Barrel Royal Recruits Bowler Electro Wizard

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