My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Princess Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Skeleton Army Princess Lumberjack
Zap
Skeleton Army Prince Princess
Barbarian Barrel
Valkyrie Skeleton Army Princess Ice Wizard Electro Wizard Lumberjack
The Log
Skeleton Army Prince Princess Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Valkyrie Skeleton Army Prince Princess Ice Wizard Electro Wizard Lumberjack
Fireball
Skeleton Army Princess Ice Wizard Electro Wizard Lumberjack
Poison
Skeleton Army Princess Ice Wizard Electro Wizard
Lightning
Valkyrie Prince Ice Wizard Electro Wizard Lumberjack
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Prince Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Princess Ice Wizard Valkyrie Electro Wizard Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Army Princess Ice Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Lumberjack
Valkyrie
Prince Lumberjack Electro Wizard
Skeleton Army
Prince
Valkyrie Arrows Princess Ice Wizard Electro Wizard Lumberjack
Princess
Prince
Ice Wizard
Prince Lumberjack
Electro Wizard
Valkyrie Prince Lumberjack
Lumberjack
Valkyrie Arrows Prince Ice Wizard Electro Wizard

Defense Synergies 0 19

Arrows
Valkyrie Prince Ice Wizard Lumberjack
Valkyrie
Arrows Prince Princess Ice Wizard Electro Wizard Lumberjack
Skeleton Army
Prince Princess Ice Wizard Electro Wizard Lumberjack
Prince
Arrows Valkyrie Skeleton Army Ice Wizard Electro Wizard
Princess
Valkyrie Skeleton Army Ice Wizard
Ice Wizard
Arrows Valkyrie Skeleton Army Prince Princess Lumberjack
Electro Wizard
Valkyrie Skeleton Army Prince Lumberjack
Lumberjack
Arrows Valkyrie Skeleton Army Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Skeleton Army Lumberjack Valkyrie Prince Ice Wizard Electro Wizard
Skeleton Army Prince Lumberjack Valkyrie Ice Wizard Electro Wizard
Skeleton Army Prince Lumberjack Valkyrie Ice Wizard Electro Wizard
Arrows Valkyrie Skeleton Army Prince Princess Lumberjack
Arrows Skeleton Army Valkyrie Ice Wizard Electro Wizard Lumberjack
Electro Wizard Arrows Princess Ice Wizard
Arrows Valkyrie Electro Wizard
Skeleton Army Prince Princess Ice Wizard Lumberjack
Skeleton Army Valkyrie Prince Ice Wizard Electro Wizard Lumberjack
Valkyrie Skeleton Army Ice Wizard Electro Wizard Arrows Princess Lumberjack
Arrows Princess Ice Wizard Electro Wizard
Skeleton Army Prince Lumberjack Valkyrie Ice Wizard Electro Wizard
Valkyrie Skeleton Army Arrows Prince Princess Electro Wizard Lumberjack
Skeleton Army Prince Electro Wizard Lumberjack
Skeleton Army Prince Electro Wizard Lumberjack
Arrows Valkyrie Skeleton Army Prince Electro Wizard Lumberjack
Arrows Valkyrie Skeleton Army Prince Ice Wizard Electro Wizard Lumberjack
Arrows Valkyrie Princess Ice Wizard Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Valkyrie Skeleton Army Arrows Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Prince Electro Wizard
Electro Wizard Arrows Valkyrie Prince Lumberjack
Skeleton Army Lumberjack Valkyrie Prince Electro Wizard
Valkyrie Skeleton Army Prince Lumberjack Electro Wizard
Valkyrie Skeleton Army Prince Lumberjack
Arrows Princess Ice Wizard Electro Wizard
Skeleton Army Prince Valkyrie Ice Wizard Electro Wizard Lumberjack
Valkyrie Skeleton Army Prince Lumberjack
Electro Wizard Valkyrie Skeleton Army Prince
Skeleton Army
Valkyrie Prince Lumberjack
Skeleton Army Arrows Valkyrie Prince Electro Wizard
Skeleton Army Prince Valkyrie Lumberjack
Valkyrie Skeleton Army Princess
Skeleton Army Electro Wizard Valkyrie Prince Lumberjack
Arrows Valkyrie Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Princess Ice Wizard Electro Wizard
Arrows
Arrows Valkyrie Prince
Arrows Valkyrie
Arrows Princess Ice Wizard
Arrows Princess
Arrows Princess Ice Wizard
Arrows
Prince Electro Wizard Lumberjack
Arrows Valkyrie Prince Princess Electro Wizard
Arrows Princess
Princess
Arrows Princess
Princess Arrows Prince
Arrows Princess
Arrows Princess
Arrows
Arrows Prince Princess Electro Wizard
Arrows Valkyrie Princess
Prince
Arrows Princess
Prince
Arrows
Arrows Valkyrie Princess Ice Wizard
Arrows Princess Ice Wizard Electro Wizard
Arrows Prince Princess
Arrows
Arrows Princess Ice Wizard Electro Wizard
Electro Wizard
Arrows
Arrows Princess Electro Wizard
Prince
Arrows Princess
Electro Wizard Skeleton Army Prince Princess
Arrows Princess Ice Wizard Electro Wizard
Arrows
Valkyrie Prince Princess Electro Wizard Lumberjack
Arrows Princess
Arrows
Prince
Princess Electro Wizard
Princess Electro Wizard
Prince Princess Electro Wizard

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