My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army Giant Skeleton Miner
Giant Snowball
Minion Horde Skeleton Army Baby Dragon Miner
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Giant Skeleton
The Log
Elite Barbarians Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Wizard Skeleton Army Baby Dragon Giant Skeleton Miner
Fireball
Minion Horde Elite Barbarians Wizard Skeleton Army Baby Dragon
Poison
Minion Horde Wizard Skeleton Army
Lightning
Elite Barbarians Wizard Baby Dragon
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Miner Baby Dragon Minion Horde Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Miner Baby Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Giant Skeleton Miner
Minion Horde
Miner Giant Skeleton
Elite Barbarians
Arrows Wizard
Wizard
Elite Barbarians Giant Skeleton Miner
Skeleton Army
Baby Dragon
Giant Skeleton Miner
Giant Skeleton
Arrows Minion Horde Wizard Baby Dragon Miner
Miner
Minion Horde Arrows Wizard Baby Dragon Giant Skeleton

Defense Synergies 0 6

Arrows
Giant Skeleton
Minion Horde
Elite Barbarians
Wizard
Wizard
Elite Barbarians Skeleton Army Giant Skeleton
Skeleton Army
Wizard Giant Skeleton
Baby Dragon
Giant Skeleton
Giant Skeleton
Arrows Wizard Skeleton Army Baby Dragon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Skeleton Army Elite Barbarians Giant Skeleton
Minion Horde Elite Barbarians Skeleton Army
Arrows Elite Barbarians Skeleton Army Giant Skeleton
Arrows Skeleton Army Baby Dragon
Minion Horde Arrows Wizard Baby Dragon
Arrows Baby Dragon Giant Skeleton
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Giant Skeleton Miner
Minion Horde Skeleton Army Arrows Wizard Baby Dragon Giant Skeleton
Arrows Minion Horde Wizard Baby Dragon
Minion Horde Skeleton Army Elite Barbarians Wizard Giant Skeleton
Wizard Skeleton Army Arrows Minion Horde Baby Dragon
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Elite Barbarians
Minion Horde Wizard Arrows Elite Barbarians Skeleton Army
Arrows Minion Horde Elite Barbarians Wizard Skeleton Army Baby Dragon
Arrows Wizard Baby Dragon Giant Skeleton
Elite Barbarians
Wizard Skeleton Army Arrows Minion Horde Elite Barbarians Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Giant Skeleton
Arrows Elite Barbarians Wizard Baby Dragon Miner
Skeleton Army Giant Skeleton Minion Horde Elite Barbarians
Skeleton Army Giant Skeleton Minion Horde Elite Barbarians
Giant Skeleton Minion Horde Elite Barbarians Skeleton Army
Arrows Wizard Minion Horde Baby Dragon
Skeleton Army Minion Horde Elite Barbarians Giant Skeleton
Giant Skeleton Minion Horde Elite Barbarians Skeleton Army
Minion Horde Giant Skeleton Elite Barbarians Skeleton Army Baby Dragon
Minion Horde Skeleton Army
Minion Horde Elite Barbarians Giant Skeleton
Skeleton Army Arrows Elite Barbarians Giant Skeleton
Elite Barbarians Skeleton Army Giant Skeleton Minion Horde Wizard
Wizard Minion Horde Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Minion Horde Baby Dragon Giant Skeleton
Arrows Minion Horde Elite Barbarians Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon Giant Skeleton
Arrows Baby Dragon Miner
Arrows Minion Horde Baby Dragon Giant Skeleton Miner
Arrows Giant Skeleton
Wizard Arrows Minion Horde Baby Dragon
Arrows Wizard Minion Horde Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Miner Wizard
Minion Horde Elite Barbarians
Miner Arrows Minion Horde Wizard
Arrows Wizard Baby Dragon
Elite Barbarians Baby Dragon Miner
Arrows Minion Horde Baby Dragon
Arrows Elite Barbarians Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows
Minion Horde
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Miner
Minion Horde Baby Dragon Giant Skeleton
Arrows Wizard
Arrows Minion Horde Baby Dragon
Arrows Wizard Baby Dragon
Minion Horde
Arrows Miner Wizard Baby Dragon
Arrows Wizard Baby Dragon Miner
Miner Arrows Baby Dragon
Elite Barbarians Arrows Minion Horde Wizard Baby Dragon
Minion Horde Wizard
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard Miner
Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows Wizard
Minion Horde Skeleton Army
Arrows Wizard Baby Dragon
Arrows
Miner Minion Horde Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Giant Skeleton
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton Miner

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