My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider P.E.K.K.A Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army
Giant Snowball
Minion Horde Hog Rider Skeleton Army Lumberjack
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Wizard Skeleton Army Royal Ghost Lumberjack
The Log
Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Hog Rider Wizard Skeleton Army P.E.K.K.A Royal Ghost Lumberjack
Fireball
Minion Horde Hog Rider Wizard Skeleton Army Lumberjack
Poison
Minion Horde Wizard Skeleton Army
Lightning
Wizard Lumberjack
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Royal Ghost Hog Rider Lumberjack Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Royal Ghost Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Lumberjack
Minion Horde
Hog Rider Lumberjack
Hog Rider
Arrows Minion Horde Wizard Lumberjack
Wizard
Hog Rider P.E.K.K.A Royal Ghost Lumberjack
Skeleton Army
P.E.K.K.A
Arrows Wizard Lumberjack
Royal Ghost
Wizard Lumberjack
Lumberjack
Arrows Minion Horde Hog Rider Wizard P.E.K.K.A Royal Ghost

Defense Synergies 0 7

Arrows
P.E.K.K.A Lumberjack
Minion Horde
Hog Rider
Wizard
Skeleton Army P.E.K.K.A Royal Ghost Lumberjack
Skeleton Army
Wizard Lumberjack
P.E.K.K.A
Arrows Wizard
Royal Ghost
Wizard
Lumberjack
Arrows Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Skeleton Army P.E.K.K.A Lumberjack
Minion Horde Skeleton Army P.E.K.K.A Lumberjack
Minion Horde Skeleton Army P.E.K.K.A Lumberjack
Arrows Skeleton Army P.E.K.K.A Lumberjack
Arrows Skeleton Army Royal Ghost Lumberjack
Minion Horde Arrows Wizard
Arrows P.E.K.K.A
Minion Horde P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Minion Horde Royal Ghost Lumberjack
Minion Horde Skeleton Army Arrows Wizard Royal Ghost Lumberjack
Arrows Minion Horde Wizard
Minion Horde Skeleton Army P.E.K.K.A Lumberjack Wizard
Wizard Skeleton Army Arrows Minion Horde P.E.K.K.A Royal Ghost Lumberjack
Skeleton Army P.E.K.K.A Minion Horde Lumberjack
Minion Horde Skeleton Army P.E.K.K.A Lumberjack
Minion Horde Wizard Arrows Skeleton Army P.E.K.K.A Lumberjack
Arrows Minion Horde Wizard Skeleton Army Royal Ghost Lumberjack
Arrows Wizard Royal Ghost Lumberjack
P.E.K.K.A Lumberjack
Wizard Skeleton Army Royal Ghost Arrows Minion Horde P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack P.E.K.K.A Royal Ghost
Arrows Wizard Royal Ghost Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Minion Horde
Skeleton Army P.E.K.K.A Lumberjack Minion Horde
P.E.K.K.A Minion Horde Skeleton Army Lumberjack
Arrows Wizard Minion Horde
Skeleton Army P.E.K.K.A Minion Horde Lumberjack
P.E.K.K.A Minion Horde Skeleton Army Lumberjack
Minion Horde P.E.K.K.A Skeleton Army
P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minion Horde Lumberjack
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Minion Horde Wizard Lumberjack
Wizard Minion Horde Skeleton Army
Skeleton Army Minion Horde P.E.K.K.A Lumberjack
Arrows Minion Horde Wizard P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Royal Ghost
Arrows Royal Ghost
Arrows Minion Horde
Arrows
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Minion Horde Lumberjack
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Minion Horde
Arrows Wizard
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Wizard
Minion Horde
Arrows Wizard Royal Ghost
Arrows Wizard
Arrows
Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
P.E.K.K.A Minion Horde
Arrows Wizard
Minion Horde Skeleton Army
Arrows Wizard
Arrows
Minion Horde Wizard Lumberjack
Arrows Wizard
Arrows
Minion Horde P.E.K.K.A
Minion Horde
Royal Ghost

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