My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Prince Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Clone Prince
Giant Snowball
Minion Horde Clone Princess
Zap
Minion Horde Clone Prince Princess
Barbarian Barrel
Elixir Golem Wizard Clone Princess
The Log
Elixir Golem Clone Prince Princess
Earthquake
Elixir Golem Clone
Arrows
Minion Horde Clone Princess
Royal Delivery
Minion Horde Elixir Golem Wizard Clone Prince Princess
Fireball
Minion Horde Elixir Golem Wizard Clone Princess
Poison
Minion Horde Elixir Golem Wizard Clone Princess
Lightning
Wizard Prince
Rocket
Minion Horde Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Clone Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Elixir Golem Clone Princess Minion Horde Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Elixir Golem Clone

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem Prince
Minion Horde
Mirror Clone Prince
Elixir Golem
Arrows Wizard Mirror
Wizard
Elixir Golem Prince
Mirror
Arrows Minion Horde Elixir Golem Princess
Clone
Minion Horde
Prince
Arrows Minion Horde Wizard Princess
Princess
Mirror Prince

Defense Synergies 2 3

Arrows
Mirror Prince
Minion Horde
Mirror
Elixir Golem
Wizard
Prince
Mirror
Arrows Minion Horde Princess
Clone
Prince
Arrows Wizard
Princess
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Prince
Minion Horde Prince
Minion Horde Prince
Arrows Prince Princess
Arrows
Minion Horde Arrows Wizard Princess
Arrows
Minion Horde Prince Princess
Minion Horde Prince
Minion Horde Arrows Wizard Princess
Arrows Minion Horde Wizard Princess
Minion Horde Prince Wizard
Wizard Arrows Minion Horde Prince Princess
Minion Horde Prince
Minion Horde Prince
Minion Horde Wizard Arrows Prince
Arrows Minion Horde Wizard Prince
Arrows Wizard Princess
Prince
Wizard Arrows Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince
Arrows Wizard Prince
Minion Horde Prince
Prince Minion Horde
Minion Horde Prince
Arrows Wizard Minion Horde Princess
Prince Minion Horde
Minion Horde Prince
Minion Horde Prince
Minion Horde
Minion Horde Prince
Arrows Prince
Prince Minion Horde Wizard
Wizard Minion Horde Princess
Minion Horde Prince
Arrows Minion Horde Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Minion Horde
Arrows Princess
Arrows Minion Horde
Arrows Prince
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Princess
Arrows Minion Horde Wizard Princess
Arrows Wizard Princess
Arrows Wizard
Minion Horde Prince
Arrows Minion Horde Wizard Prince Princess
Arrows Wizard Princess
Princess
Arrows Minion Horde Princess
Princess Arrows Prince
Arrows Minion Horde Wizard Princess
Arrows Minion Horde Wizard Princess
Arrows
Minion Horde
Arrows Wizard Prince Princess
Arrows Wizard Princess
Minion Horde Prince
Arrows Wizard Princess
Prince
Arrows Minion Horde
Arrows Wizard Princess
Minion Horde
Arrows Wizard Princess
Arrows Wizard Prince Princess
Arrows
Arrows Minion Horde Wizard Princess
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde Princess
Minion Horde Prince
Arrows Wizard Princess
Minion Horde Prince Princess
Arrows Wizard Princess
Arrows
Minion Horde Wizard Prince Princess
Arrows Wizard Princess
Arrows
Minion Horde Prince
Minion Horde Princess
Princess
Prince Princess

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