My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Bandit
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Inferno Tower Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Skeleton Army Royal Ghost Bandit
The Log
Hog Rider Goblin Barrel Skeleton Army Bandit
Earthquake
Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Hog Rider Wizard Goblin Barrel Skeleton Army Royal Ghost Bandit
Fireball
Hog Rider Inferno Tower Wizard Goblin Barrel Skeleton Army Bandit
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard Bandit
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Royal Ghost Bandit Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Barrel Skeleton Army Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel Bandit
Hog Rider
Arrows Wizard Goblin Barrel Bandit
Inferno Tower
Wizard
Hog Rider Royal Ghost Bandit
Goblin Barrel
Arrows Hog Rider Skeleton Army Royal Ghost Bandit
Skeleton Army
Goblin Barrel
Royal Ghost
Wizard Goblin Barrel Bandit
Bandit
Arrows Hog Rider Wizard Goblin Barrel Royal Ghost

Defense Synergies 1 8

Arrows
Inferno Tower Bandit
Hog Rider
Inferno Tower
Skeleton Army Arrows Royal Ghost Bandit
Wizard
Skeleton Army Royal Ghost Bandit
Goblin Barrel
Skeleton Army
Inferno Tower Wizard Bandit
Royal Ghost
Inferno Tower Wizard
Bandit
Arrows Inferno Tower Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Skeleton Army Bandit
Inferno Tower Skeleton Army Bandit
Inferno Tower Skeleton Army Bandit
Arrows Skeleton Army
Arrows Skeleton Army Royal Ghost Bandit
Inferno Tower Arrows Wizard
Arrows Inferno Tower Bandit
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower Royal Ghost Bandit
Skeleton Army Arrows Wizard Royal Ghost Bandit
Arrows Inferno Tower Wizard
Inferno Tower Skeleton Army Wizard Bandit
Wizard Skeleton Army Arrows Royal Ghost
Inferno Tower Skeleton Army Bandit
Inferno Tower Skeleton Army Bandit
Wizard Arrows Inferno Tower Skeleton Army
Arrows Wizard Skeleton Army Royal Ghost Bandit
Arrows Wizard Royal Ghost Bandit
Inferno Tower
Wizard Skeleton Army Royal Ghost Arrows Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Royal Ghost Bandit
Bandit Arrows Wizard Royal Ghost
Skeleton Army Bandit Inferno Tower
Skeleton Army Inferno Tower Bandit
Inferno Tower Skeleton Army Bandit
Arrows Wizard
Skeleton Army Inferno Tower Bandit
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Bandit
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Arrows
Skeleton Army Inferno Tower Wizard Bandit
Wizard Skeleton Army
Inferno Tower Skeleton Army
Arrows Inferno Tower Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost Bandit
Arrows Royal Ghost Bandit
Arrows Bandit
Arrows
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows Wizard
Bandit
Arrows Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Royal Ghost Bandit
Arrows Wizard Bandit
Arrows Bandit
Arrows Wizard
Wizard
Arrows Wizard Bandit
Arrows
Arrows Wizard
Skeleton Army Bandit
Arrows Wizard
Arrows
Wizard
Arrows Wizard
Arrows
Royal Ghost Bandit

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