My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Hunter Executioner Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Dark Prince
Giant Snowball
Hog Rider Guards
Zap
Guards Dark Prince
Barbarian Barrel
Guards Dark Prince Hunter Executioner
The Log
Hog Rider Guards Dark Prince Hunter
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Dark Prince Hunter Executioner
Fireball
Hog Rider Hunter Executioner
Poison
Guards Hunter Executioner
Lightning
Dark Prince Hunter Executioner Monk
Rocket
Hog Rider Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Hunter Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Dark Prince Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Hog Rider Dark Prince Hunter Executioner Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Guards Hog Rider

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Dark Prince
Hog Rider
Arrows The Log Guards Dark Prince Hunter Executioner
Guards
Hog Rider The Log
Dark Prince
Arrows Hog Rider Executioner
Hunter
Hog Rider
Executioner
Hog Rider Dark Prince The Log
The Log
Hog Rider Guards Executioner
Monk

Defense Synergies 1 9

Arrows
Dark Prince Monk
Hog Rider
Guards
Hunter Executioner The Log
Dark Prince
Arrows Hunter Executioner The Log
Hunter
Guards Dark Prince The Log
Executioner
Guards Dark Prince The Log
The Log
Guards Dark Prince Hunter Executioner
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Hunter Dark Prince Executioner The Log Monk
Hunter Dark Prince Executioner
Hunter Guards Dark Prince Monk
Arrows Dark Prince The Log Monk
Arrows The Log Guards Dark Prince Hunter Executioner
Hunter Arrows Executioner
Arrows The Log Monk
Hunter
Guards Dark Prince Hunter
Guards Executioner Arrows Dark Prince Hunter The Log
Arrows Hunter Executioner
Hunter Guards Dark Prince The Log
Executioner Arrows Guards Dark Prince Hunter The Log
Hunter
Monk Hunter The Log
Arrows Dark Prince Hunter Executioner
Arrows Guards Dark Prince Hunter Executioner The Log
Arrows Hunter Executioner The Log Guards Dark Prince
Hunter
Dark Prince Arrows Guards Hunter Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince
Arrows Hunter Executioner The Log Monk
Guards Dark Prince Hunter The Log
Guards Dark Prince Hunter The Log Monk
Guards Dark Prince Hunter Executioner
Arrows Executioner Hunter Monk
Guards Dark Prince Hunter
Dark Prince Hunter
Dark Prince The Log Monk
Guards
Guards Dark Prince Hunter
Monk Arrows Guards Dark Prince The Log
Dark Prince Guards Hunter Executioner
Executioner
Guards Dark Prince Hunter Executioner The Log Monk
Arrows Executioner Dark Prince Hunter The Log
Arrows
Guards Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards The Log Monk
Arrows Monk Executioner The Log
Arrows The Log
Arrows Guards Dark Prince The Log
Executioner Arrows Dark Prince The Log
Arrows Executioner Hunter Monk
Arrows Executioner The Log
Arrows The Log Hunter Executioner
Arrows The Log Monk
Guards
Monk Arrows Dark Prince The Log
Monk Arrows Executioner
Hunter Executioner The Log
Arrows Monk
Arrows The Log
Arrows Hunter Executioner The Log
Arrows Executioner The Log
Monk Arrows
Arrows Dark Prince Hunter Executioner The Log Monk
Arrows The Log Monk
The Log Monk
Arrows
The Log Monk
Arrows The Log Monk
Arrows The Log Dark Prince Hunter Executioner
Arrows The Log Hunter Executioner Monk
Arrows The Log Monk
Arrows The Log
Arrows Hunter Executioner
Guards
Arrows Hunter The Log
Arrows Monk
Arrows The Log Monk
Guards Dark Prince
Arrows Hunter Executioner Monk
Arrows The Log
Dark Prince Hunter Executioner
Arrows The Log Executioner
Monk Arrows
Dark Prince Executioner
Guards The Log
Executioner
Dark Prince Executioner The Log Monk
Monk

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