My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Battle Healer Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon Witch Lumberjack
Zap
Inferno Tower Witch
Barbarian Barrel
Inferno Tower Witch Lumberjack
The Log
Hog Rider Witch Lumberjack
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Witch
Royal Delivery
Hog Rider Battle Healer Baby Dragon Witch Lumberjack
Fireball
Hog Rider Battle Healer Inferno Tower Baby Dragon Witch Lumberjack
Poison
Battle Healer Inferno Tower Witch
Lightning
Battle Healer Inferno Tower Baby Dragon Witch Lumberjack
Rocket
Hog Rider Battle Healer Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Inferno Tower Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Hog Rider Battle Healer Baby Dragon Poison Lumberjack Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Hog Rider Battle Healer Baby Dragon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Battle Healer Lumberjack
Hog Rider
Arrows Battle Healer Baby Dragon Poison Witch Lumberjack
Battle Healer
Baby Dragon Arrows Hog Rider Poison Witch Lumberjack
Inferno Tower
Baby Dragon
Battle Healer Hog Rider Poison Witch Lumberjack
Poison
Hog Rider Battle Healer Baby Dragon
Witch
Hog Rider Battle Healer Baby Dragon Lumberjack
Lumberjack
Arrows Hog Rider Battle Healer Baby Dragon Witch

Defense Synergies 1 13

Arrows
Battle Healer Inferno Tower Lumberjack
Hog Rider
Battle Healer
Baby Dragon Arrows Inferno Tower Poison Witch Lumberjack
Inferno Tower
Arrows Battle Healer Baby Dragon Poison Lumberjack
Baby Dragon
Battle Healer Inferno Tower Witch Lumberjack
Poison
Battle Healer Inferno Tower
Witch
Battle Healer Baby Dragon Lumberjack
Lumberjack
Arrows Battle Healer Inferno Tower Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon
Inferno Tower Lumberjack Battle Healer Witch
Inferno Tower Witch Lumberjack
Inferno Tower Witch Lumberjack
Arrows Battle Healer Poison Lumberjack
Arrows Baby Dragon Lumberjack
Inferno Tower Arrows Baby Dragon Poison Witch
Arrows Battle Healer Inferno Tower Baby Dragon Poison
Inferno Tower Witch Lumberjack
Battle Healer Inferno Tower Lumberjack
Poison Witch Arrows Baby Dragon Lumberjack
Arrows Inferno Tower Baby Dragon Poison Witch
Inferno Tower Lumberjack Battle Healer Witch
Arrows Baby Dragon Poison Witch Lumberjack
Inferno Tower Lumberjack
Inferno Tower Lumberjack
Arrows Inferno Tower Poison Witch Lumberjack
Arrows Battle Healer Baby Dragon Witch Lumberjack
Arrows Baby Dragon Poison Witch Battle Healer Lumberjack
Inferno Tower Lumberjack
Arrows Battle Healer Baby Dragon Poison Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Battle Healer Inferno Tower Witch
Poison Arrows Battle Healer Baby Dragon Lumberjack
Lumberjack Battle Healer Inferno Tower Witch
Lumberjack Battle Healer Inferno Tower
Inferno Tower Battle Healer Witch Lumberjack
Arrows Poison Baby Dragon Witch
Battle Healer Inferno Tower Witch Lumberjack
Inferno Tower Battle Healer Lumberjack
Inferno Tower Baby Dragon Poison Witch
Inferno Tower Witch
Inferno Tower Witch Lumberjack
Arrows Poison
Inferno Tower Witch Lumberjack
Baby Dragon Witch
Inferno Tower Witch Battle Healer Baby Dragon Poison Lumberjack
Arrows Poison Battle Healer Inferno Tower Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Baby Dragon
Arrows Poison Baby Dragon
Arrows Baby Dragon Poison
Arrows Poison
Poison Arrows Baby Dragon
Arrows Poison Baby Dragon Witch
Arrows Baby Dragon Poison Witch
Arrows Poison Baby Dragon
Arrows Poison
Poison Lumberjack
Poison Arrows
Poison Arrows Baby Dragon
Poison Baby Dragon
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison Witch
Arrows Baby Dragon Poison
Arrows Poison
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison Witch
Baby Dragon Poison
Arrows Poison
Arrows Baby Dragon Poison
Arrows Poison Baby Dragon Witch
Witch
Arrows Poison Baby Dragon Witch
Arrows Baby Dragon Poison Witch
Poison Arrows Baby Dragon
Poison Arrows Baby Dragon Witch
Poison Witch
Poison Arrows
Arrows Poison
Arrows Poison
Witch
Poison Arrows Baby Dragon Witch
Arrows
Poison Baby Dragon Lumberjack
Arrows Baby Dragon Poison
Arrows Poison
Baby Dragon Poison Witch
Poison Witch
Poison Baby Dragon Witch

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