My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Guards Inferno Dragon
Giant Snowball
Goblin Gang Guards Inferno Dragon
Zap
Goblin Gang Firecracker Guards Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Guards
The Log
Goblin Gang Firecracker Elixir Golem Guards
Earthquake
Goblin Gang Firecracker Elixir Golem Guards
Arrows
Goblin Gang Firecracker Guards
Royal Delivery
Goblin Gang Firecracker Elixir Golem Guards Inferno Dragon
Fireball
Goblin Gang Firecracker Elixir Golem Inferno Dragon
Poison
Goblin Gang Firecracker Elixir Golem Guards
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Guards Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Elixir Golem Guards Inferno Dragon Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Elixir Golem

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mega Knight
Goblin Gang
Firecracker Elixir Golem
Firecracker
Elixir Golem Goblin Gang Inferno Dragon Mega Knight
Elixir Golem
Firecracker Arrows Goblin Gang Inferno Dragon
Guards
Inferno Dragon
Mega Knight Firecracker Elixir Golem
Mega Knight
Inferno Dragon Arrows Firecracker
Golden Knight

Defense Synergies 1 8

Arrows
Mega Knight Golden Knight
Goblin Gang
Firecracker Guards Inferno Dragon
Firecracker
Goblin Gang Guards Mega Knight Golden Knight
Elixir Golem
Guards
Goblin Gang Firecracker
Inferno Dragon
Goblin Gang Mega Knight
Mega Knight
Arrows Firecracker Inferno Dragon
Golden Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Golden Knight
Inferno Dragon Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Inferno Dragon
Inferno Dragon Goblin Gang Firecracker Guards Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Firecracker Guards Mega Knight
Inferno Dragon Arrows Goblin Gang Firecracker
Arrows Mega Knight Golden Knight
Inferno Dragon Goblin Gang
Goblin Gang Guards Firecracker Mega Knight
Goblin Gang Guards Arrows Firecracker Mega Knight
Arrows Inferno Dragon Goblin Gang Firecracker
Mega Knight Goblin Gang Guards
Mega Knight Arrows Goblin Gang Firecracker Guards Golden Knight
Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Firecracker
Arrows Mega Knight Goblin Gang Firecracker Guards Golden Knight
Arrows Firecracker Guards Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Arrows Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight
Arrows Goblin Gang Firecracker Inferno Dragon Mega Knight
Goblin Gang Guards Mega Knight Golden Knight
Goblin Gang Guards Mega Knight
Goblin Gang Guards Inferno Dragon Mega Knight
Arrows Firecracker Goblin Gang
Goblin Gang Guards
Mega Knight Inferno Dragon
Mega Knight Firecracker Inferno Dragon
Goblin Gang Guards Inferno Dragon
Inferno Dragon Mega Knight Guards Golden Knight
Mega Knight Arrows Guards
Mega Knight Goblin Gang Guards Golden Knight
Firecracker Mega Knight
Goblin Gang Guards Firecracker Inferno Dragon Golden Knight
Arrows Mega Knight Firecracker Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Golden Knight
Arrows Firecracker Golden Knight
Arrows
Arrows Firecracker Guards
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Golden Knight
Goblin Gang Guards
Firecracker Arrows Golden Knight
Arrows Firecracker
Firecracker Golden Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Golden Knight
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight Golden Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Inferno Dragon
Arrows Firecracker Golden Knight
Arrows Mega Knight Golden Knight
Arrows Firecracker Golden Knight
Arrows Firecracker
Firecracker Guards
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Goblin Gang Guards
Arrows Firecracker
Arrows
Goblin Gang Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Goblin Gang Firecracker Guards Golden Knight
Firecracker
Firecracker Mega Knight Golden Knight

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