My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Giant Skeleton Inferno Dragon Sparky
Giant Snowball
Bats Guards Inferno Dragon
Zap
Bats Guards Inferno Dragon Sparky
Barbarian Barrel
Guards Giant Skeleton Sparky
The Log
Guards Giant Skeleton Sparky
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Giant Skeleton Inferno Dragon Sparky
Fireball
Inferno Dragon Sparky
Poison
Bats Guards Sparky
Lightning
Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Giant Skeleton Inferno Dragon Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel The Log Arrows Guards Inferno Dragon Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Barbarian Barrel The Log Arrows

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Barbarian Barrel Inferno Dragon Sparky
Arrows
Sparky Giant Skeleton
Barbarian Barrel
Bats Giant Skeleton Sparky
Guards
The Log
Giant Skeleton
Bats Arrows Barbarian Barrel The Log Sparky
The Log
Guards Giant Skeleton Sparky
Inferno Dragon
Bats
Sparky
Arrows Bats Barbarian Barrel Giant Skeleton The Log

Defense Synergies 0 17

Bats
Barbarian Barrel Giant Skeleton The Log Inferno Dragon Sparky
Arrows
Barbarian Barrel Giant Skeleton Sparky
Barbarian Barrel
Bats Arrows Guards Giant Skeleton Sparky
Guards
Barbarian Barrel Giant Skeleton The Log Sparky
Giant Skeleton
Bats Arrows Barbarian Barrel Guards The Log
The Log
Bats Guards Giant Skeleton Inferno Dragon Sparky
Inferno Dragon
Bats The Log
Sparky
Bats Arrows Barbarian Barrel Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel The Log Sparky
Inferno Dragon Sparky Bats The Log
Sparky Bats Giant Skeleton Inferno Dragon
Inferno Dragon Sparky Bats Guards
Arrows Barbarian Barrel Giant Skeleton The Log Sparky
Arrows Barbarian Barrel The Log Bats Guards
Bats Inferno Dragon Arrows
Arrows Barbarian Barrel Giant Skeleton The Log Sparky
Inferno Dragon Sparky
Guards Barbarian Barrel Giant Skeleton Sparky
Bats Guards Arrows Barbarian Barrel Giant Skeleton The Log
Arrows Inferno Dragon Bats
Sparky Bats Guards Giant Skeleton The Log
Sparky Bats Arrows Barbarian Barrel Guards The Log
Inferno Dragon Sparky
The Log Inferno Dragon Sparky
Sparky Bats Arrows
Arrows Bats Barbarian Barrel Guards The Log
Arrows Barbarian Barrel The Log Bats Guards Giant Skeleton Inferno Dragon
Sparky Inferno Dragon
Bats Arrows Barbarian Barrel Guards Giant Skeleton The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel Giant Skeleton Sparky
Arrows Barbarian Barrel The Log Inferno Dragon
Guards Giant Skeleton Bats The Log Sparky
Guards Giant Skeleton Bats Barbarian Barrel The Log Sparky
Giant Skeleton Guards Inferno Dragon Sparky
Arrows Bats
Guards Sparky Bats Giant Skeleton
Giant Skeleton Inferno Dragon Sparky
Giant Skeleton Bats Barbarian Barrel The Log Inferno Dragon Sparky
Guards Inferno Dragon Sparky
Inferno Dragon Bats Guards Giant Skeleton Sparky
Arrows Guards Giant Skeleton The Log
Giant Skeleton Guards Sparky
Sparky
Guards Sparky Bats Barbarian Barrel Giant Skeleton The Log Inferno Dragon
Bats Arrows Barbarian Barrel Giant Skeleton The Log Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Guards Giant Skeleton The Log Sparky
Arrows Barbarian Barrel The Log
Arrows Barbarian Barrel Giant Skeleton The Log Sparky
Arrows Barbarian Barrel Guards Giant Skeleton The Log Sparky
Arrows Barbarian Barrel The Log Sparky
Arrows Bats
Arrows The Log Sparky
Arrows The Log Barbarian Barrel
Arrows The Log
Bats Guards Sparky
Arrows Barbarian Barrel The Log Sparky
Arrows
Barbarian Barrel The Log Sparky
Arrows Barbarian Barrel
Arrows Barbarian Barrel The Log Sparky
Arrows Barbarian Barrel The Log Sparky
Arrows Barbarian Barrel The Log Sparky
Arrows Barbarian Barrel Sparky
Bats Sparky
Arrows Barbarian Barrel The Log Sparky
Arrows Barbarian Barrel The Log
Giant Skeleton The Log Sparky
Arrows
The Log Sparky
Arrows Barbarian Barrel The Log
Arrows The Log Barbarian Barrel Sparky
Inferno Dragon
Arrows The Log Barbarian Barrel Sparky
Arrows The Log Sparky
Arrows Barbarian Barrel The Log Sparky
Bats Arrows Sparky
Bats Guards
Sparky
Arrows The Log Sparky
Arrows Sparky
Giant Skeleton Sparky
Arrows The Log Sparky
Bats Barbarian Barrel Guards
Arrows
Arrows The Log Barbarian Barrel
Sparky
Arrows The Log
Arrows Giant Skeleton Sparky
Sparky
Bats Guards Giant Skeleton The Log Sparky
Bats
Barbarian Barrel Giant Skeleton The Log Sparky

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