My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Balloon Electro Dragon Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Balloon Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon Electro Dragon Princess Lumberjack
Zap
Guards Balloon Princess
Barbarian Barrel
Rascals Guards Princess Lumberjack
The Log
Rascals Guards Princess Lumberjack
Earthquake
Guards
Arrows
Rascals Guards Princess
Royal Delivery
Rascals Guards Balloon Electro Dragon Princess Lumberjack
Fireball
Rascals Balloon Electro Dragon Princess Lumberjack
Poison
Rascals Guards Balloon Electro Dragon Princess
Lightning
Balloon Electro Dragon Lumberjack
Rocket
Rascals Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Princess Lumberjack Rascals Balloon Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Princess Lumberjack

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lightning Lumberjack
Rascals
Balloon Electro Dragon Lumberjack
Guards
Lumberjack
Balloon
Arrows Lumberjack Rascals Electro Dragon Princess
Electro Dragon
Rascals Balloon
Lightning
Arrows
Princess
Balloon
Lumberjack
Balloon Arrows Rascals Guards

Defense Synergies 0 7

Arrows
Lightning Lumberjack
Rascals
Princess
Guards
Electro Dragon Princess Lumberjack
Balloon
Electro Dragon
Guards Lumberjack
Lightning
Arrows
Princess
Rascals Guards
Lumberjack
Arrows Guards Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Dragon
Lumberjack Rascals Electro Dragon
Lumberjack Rascals Electro Dragon Lightning
Lumberjack Rascals Guards Electro Dragon
Lightning Arrows Princess Lumberjack
Arrows Rascals Guards Electro Dragon Lumberjack
Lightning Arrows Rascals Electro Dragon Princess
Lightning Arrows Rascals Electro Dragon
Rascals Princess Lumberjack
Guards Rascals Lumberjack
Guards Arrows Rascals Electro Dragon Princess Lumberjack
Arrows Rascals Electro Dragon Princess
Lumberjack Rascals Guards Electro Dragon Lightning
Arrows Rascals Guards Electro Dragon Princess Lumberjack
Rascals Lumberjack
Rascals Lightning Lumberjack
Arrows Rascals Electro Dragon Lumberjack
Arrows Rascals Guards Electro Dragon Lumberjack
Arrows Rascals Guards Electro Dragon Princess Lumberjack
Lumberjack
Rascals Arrows Guards Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Lumberjack
Arrows Electro Dragon Lightning Lumberjack
Guards Lumberjack Rascals Electro Dragon Lightning
Guards Lightning Lumberjack Rascals
Rascals Guards Lumberjack
Arrows Rascals Electro Dragon Princess
Rascals Guards Lightning Lumberjack
Rascals Lumberjack
Electro Dragon Lightning
Guards
Rascals Guards Electro Dragon Lumberjack
Lightning Arrows Guards
Rascals Lightning Guards Lumberjack
Rascals Electro Dragon Princess
Rascals Guards Electro Dragon Lightning Lumberjack
Arrows Rascals Electro Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Arrows Rascals Guards Electro Dragon
Arrows Electro Dragon Princess
Lightning Arrows Electro Dragon
Lightning Arrows Rascals Guards
Arrows
Arrows Electro Dragon Princess
Arrows Princess
Arrows Electro Dragon Lightning Princess
Arrows Electro Dragon Lightning
Lightning Guards Electro Dragon Lumberjack
Lightning Arrows Electro Dragon Princess
Lightning Arrows Electro Dragon Princess
Lightning Princess
Lightning Arrows Electro Dragon Princess
Lightning Princess Arrows
Lightning Arrows Electro Dragon Princess
Lightning Arrows Electro Dragon Princess
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon Princess
Lightning Arrows Electro Dragon Princess
Lightning
Lightning Arrows Princess
Lightning
Lightning Arrows Electro Dragon
Arrows Electro Dragon Princess
Arrows Electro Dragon Lightning Princess
Lightning Arrows Electro Dragon Princess
Lightning Arrows
Lightning Arrows Electro Dragon Princess
Electro Dragon Lightning Guards
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon Princess
Arrows Lightning Princess
Lightning Guards Electro Dragon Princess
Lightning Arrows Electro Dragon Princess
Arrows
Lightning Rascals Electro Dragon Princess Lumberjack
Arrows Electro Dragon Lightning Princess
Lightning Arrows
Electro Dragon
Electro Dragon Rascals Guards Lightning Princess
Electro Dragon Lightning Princess
Electro Dragon Lightning Princess

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