My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Tesla Bandit Electro Wizard
The Log
Goblin Gang Hog Rider Bandit
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider P.E.K.K.A Bandit Electro Wizard
Fireball
Goblin Gang Tesla Hog Rider Bandit Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Tesla Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Bandit Tesla Fireball Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Bandit Tesla

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider P.E.K.K.A Bandit
Goblin Gang
Hog Rider P.E.K.K.A Bandit
Tesla
Fireball
Arrows Hog Rider Electro Wizard
Hog Rider
Arrows Goblin Gang Fireball Bandit Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Goblin Gang
Bandit
Arrows Goblin Gang Hog Rider Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Hog Rider Bandit

Defense Synergies 1 13

Arrows
Tesla Fireball P.E.K.K.A Bandit
Goblin Gang
Tesla P.E.K.K.A Bandit Electro Wizard
Tesla
Goblin Gang Arrows Fireball Electro Wizard
Fireball
Arrows Tesla Bandit Electro Wizard
Hog Rider
P.E.K.K.A
Arrows Goblin Gang Electro Wizard
Bandit
Arrows Goblin Gang Fireball Electro Wizard
Electro Wizard
Goblin Gang Tesla Fireball P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Electro Wizard
P.E.K.K.A Goblin Gang Tesla Bandit Electro Wizard
Goblin Gang Tesla P.E.K.K.A Bandit Electro Wizard
Tesla P.E.K.K.A Goblin Gang Bandit Electro Wizard
Arrows Fireball P.E.K.K.A
Arrows Goblin Gang Fireball Tesla Bandit Electro Wizard
Tesla Electro Wizard Arrows Goblin Gang Fireball
Arrows Tesla Fireball P.E.K.K.A Bandit Electro Wizard
Tesla P.E.K.K.A Goblin Gang
Goblin Gang Tesla Bandit Electro Wizard
Goblin Gang Electro Wizard Arrows Tesla Fireball Bandit
Arrows Tesla Goblin Gang Fireball Electro Wizard
Tesla P.E.K.K.A Goblin Gang Fireball Bandit Electro Wizard
Fireball Arrows Goblin Gang Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Tesla Bandit Electro Wizard
Goblin Gang Tesla Fireball P.E.K.K.A Bandit Electro Wizard
Tesla Arrows Goblin Gang Fireball P.E.K.K.A Electro Wizard
Arrows Tesla Fireball Goblin Gang Bandit Electro Wizard
Arrows Tesla Fireball Bandit Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Goblin Gang Arrows Tesla Fireball P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Arrows Goblin Gang Tesla
Goblin Gang P.E.K.K.A Bandit Electro Wizard
Goblin Gang P.E.K.K.A Tesla Fireball Bandit Electro Wizard
P.E.K.K.A Goblin Gang Tesla Bandit
Arrows Fireball Goblin Gang Tesla Electro Wizard
Goblin Gang P.E.K.K.A Tesla Fireball Bandit Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Fireball Bandit
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Tesla
P.E.K.K.A Arrows Fireball Electro Wizard
P.E.K.K.A Goblin Gang Tesla Fireball Bandit
Tesla Fireball
Goblin Gang Tesla Electro Wizard Fireball P.E.K.K.A
Arrows Tesla Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Bandit
Arrows Fireball Bandit Electro Wizard
Arrows Fireball Bandit
Arrows Fireball
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball Bandit
Goblin Gang Fireball Electro Wizard
Arrows Fireball Bandit Electro Wizard
Fireball Arrows
Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Bandit Electro Wizard
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Bandit Electro Wizard
Fireball Arrows Bandit
Fireball Arrows Bandit
Arrows Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball Bandit
Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Electro Wizard Goblin Gang Fireball Bandit
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Goblin Gang Electro Wizard
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard
Fireball Bandit Electro Wizard

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