My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel
Giant Snowball
Goblin Gang Skeleton Barrel
Zap
Goblin Gang Skeleton Barrel Firecracker
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Ice Wizard
The Log
Goblin Gang Skeleton Barrel Firecracker Mini P.E.K.K.A
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Skeleton Barrel Firecracker
Royal Delivery
Goblin Gang Skeleton Barrel Firecracker Mini P.E.K.K.A Ice Wizard
Fireball
Goblin Gang Skeleton Barrel Firecracker Ice Wizard
Poison
Goblin Gang Skeleton Barrel Firecracker Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Mini P.E.K.K.A Tornado Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Barrel Firecracker Tornado Ice Wizard Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Skeleton Barrel Firecracker

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Mini P.E.K.K.A Mega Knight
Goblin Gang
Skeleton Barrel Firecracker Mini P.E.K.K.A
Skeleton Barrel
Firecracker Arrows Goblin Gang Mini P.E.K.K.A Tornado Mega Knight
Firecracker
Skeleton Barrel Goblin Gang Mini P.E.K.K.A Tornado Mega Knight
Mini P.E.K.K.A
Arrows Goblin Gang Skeleton Barrel Firecracker Tornado Ice Wizard Mega Knight
Tornado
Skeleton Barrel Firecracker Mini P.E.K.K.A Ice Wizard Mega Knight
Ice Wizard
Mini P.E.K.K.A Tornado
Mega Knight
Arrows Skeleton Barrel Firecracker Mini P.E.K.K.A Tornado

Defense Synergies 2 15

Arrows
Mega Knight Mini P.E.K.K.A Tornado Ice Wizard
Goblin Gang
Firecracker Mini P.E.K.K.A Ice Wizard
Skeleton Barrel
Mega Knight
Firecracker
Goblin Gang Mini P.E.K.K.A Tornado Ice Wizard Mega Knight
Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Tornado Ice Wizard
Tornado
Ice Wizard Arrows Firecracker Mini P.E.K.K.A Mega Knight
Ice Wizard
Tornado Arrows Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Skeleton Barrel Firecracker Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker
Mini P.E.K.K.A Goblin Gang Firecracker Ice Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Tornado Mega Knight Ice Wizard
Mini P.E.K.K.A Goblin Gang Firecracker Ice Wizard Mega Knight
Arrows Firecracker Mini P.E.K.K.A Tornado Mega Knight
Arrows Goblin Gang Tornado Firecracker Ice Wizard Mega Knight
Tornado Arrows Goblin Gang Firecracker Ice Wizard
Arrows Skeleton Barrel Mega Knight
Mini P.E.K.K.A Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Firecracker Mini P.E.K.K.A Ice Wizard Mega Knight
Goblin Gang Ice Wizard Arrows Firecracker Tornado Mega Knight
Arrows Goblin Gang Firecracker Tornado Ice Wizard
Mini P.E.K.K.A Mega Knight Goblin Gang Ice Wizard
Mega Knight Arrows Goblin Gang Firecracker Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Goblin Gang Mega Knight
Tornado Goblin Gang Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Mini P.E.K.K.A Tornado
Arrows Mega Knight Goblin Gang Firecracker Tornado Ice Wizard
Arrows Tornado Firecracker Ice Wizard Mega Knight
Mini P.E.K.K.A Tornado
Goblin Gang Mega Knight Arrows Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Skeleton Barrel Firecracker Mini P.E.K.K.A Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Tornado
Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Firecracker Goblin Gang Skeleton Barrel Tornado Ice Wizard
Goblin Gang Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Tornado
Goblin Gang
Mega Knight Mini P.E.K.K.A
Mega Knight Arrows Tornado
Mini P.E.K.K.A Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Firecracker Mini P.E.K.K.A Tornado
Arrows Mega Knight Firecracker Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker
Arrows Firecracker Skeleton Barrel Tornado Ice Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Skeleton Barrel Tornado Ice Wizard
Arrows Firecracker Tornado
Arrows Skeleton Barrel Firecracker Tornado Ice Wizard
Arrows Skeleton Barrel Firecracker Tornado
Goblin Gang Mini P.E.K.K.A Tornado
Firecracker Arrows Skeleton Barrel Tornado
Arrows Firecracker Tornado
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Mega Knight
Arrows Tornado
Mini P.E.K.K.A
Arrows Skeleton Barrel Firecracker Mini P.E.K.K.A Mega Knight
Arrows Skeleton Barrel Firecracker Tornado Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows Skeleton Barrel
Arrows Firecracker Tornado Ice Wizard Mega Knight
Arrows Firecracker Skeleton Barrel Tornado Ice Wizard
Arrows Skeleton Barrel Tornado Mega Knight
Arrows Skeleton Barrel Firecracker Tornado
Arrows Firecracker Tornado Ice Wizard
Skeleton Barrel Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Skeleton Barrel Goblin Gang
Arrows Firecracker Tornado Ice Wizard
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Arrows Skeleton Barrel Firecracker
Arrows Tornado
Firecracker Mega Knight
Goblin Gang Firecracker Tornado
Firecracker Tornado
Skeleton Barrel Firecracker Tornado Mega Knight

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