My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Skeleton Army
Giant Snowball
Goblin Gang Skeleton Barrel Skeleton Army
Zap
Goblin Gang Skeleton Barrel Firecracker Skeleton Army
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Skeleton Army
The Log
Goblin Gang Skeleton Barrel Firecracker Skeleton Army
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Goblin Gang Skeleton Barrel Firecracker Skeleton Army
Royal Delivery
Goblin Gang Skeleton Barrel Firecracker Skeleton Army P.E.K.K.A
Fireball
Goblin Gang Skeleton Barrel Firecracker Skeleton Army
Poison
Goblin Gang Skeleton Barrel Firecracker Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Skeleton Barrel Firecracker Skeleton Army Fireball P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Gang Skeleton Barrel

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror P.E.K.K.A Skeleton Barrel
Goblin Gang
Skeleton Barrel Firecracker Mirror P.E.K.K.A
Skeleton Barrel
Firecracker Fireball Arrows Goblin Gang Mirror
Firecracker
Skeleton Barrel Goblin Gang Mirror P.E.K.K.A
Fireball
Arrows Skeleton Barrel Mirror
Mirror
Arrows Fireball Goblin Gang Skeleton Barrel Firecracker Skeleton Army
Skeleton Army
Mirror
P.E.K.K.A
Arrows Goblin Gang Firecracker

Defense Synergies 3 10

Arrows
Mirror Fireball P.E.K.K.A
Goblin Gang
Firecracker Mirror Skeleton Army P.E.K.K.A
Skeleton Barrel
Fireball
Firecracker
Goblin Gang Mirror Skeleton Army P.E.K.K.A
Fireball
Mirror Arrows Skeleton Barrel
Mirror
Arrows Fireball Skeleton Army Goblin Gang Firecracker
Skeleton Army
Mirror Goblin Gang Firecracker
P.E.K.K.A
Arrows Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Fireball
Skeleton Army P.E.K.K.A Goblin Gang Firecracker
Goblin Gang Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Gang Firecracker
Arrows Firecracker Fireball Skeleton Army P.E.K.K.A
Arrows Goblin Gang Fireball Skeleton Army Firecracker
Arrows Goblin Gang Firecracker Fireball
Arrows Skeleton Barrel Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker
Goblin Gang Skeleton Army Arrows Firecracker Fireball
Arrows Goblin Gang Firecracker Fireball
Skeleton Army P.E.K.K.A Goblin Gang Fireball
Fireball Skeleton Army Arrows Goblin Gang Firecracker P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army Goblin Gang Fireball P.E.K.K.A
Arrows Goblin Gang Firecracker Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Goblin Gang Firecracker Skeleton Army
Arrows Firecracker Fireball
P.E.K.K.A
Goblin Gang Skeleton Army Arrows Firecracker Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball P.E.K.K.A
Fireball Arrows Goblin Gang Skeleton Barrel Firecracker
Goblin Gang Skeleton Army P.E.K.K.A
Goblin Gang Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Goblin Gang Skeleton Army
Arrows Firecracker Fireball Goblin Gang Skeleton Barrel
Goblin Gang Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Skeleton Army
P.E.K.K.A Firecracker Fireball Skeleton Army
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows Fireball
Skeleton Army P.E.K.K.A Goblin Gang Fireball
Firecracker Fireball Skeleton Army
Goblin Gang Skeleton Army Firecracker Fireball P.E.K.K.A
Arrows Firecracker Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Arrows Firecracker
Arrows Firecracker Fireball Skeleton Barrel
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Skeleton Barrel
Arrows Firecracker
Arrows Fireball Skeleton Barrel Firecracker
Arrows Fireball Skeleton Barrel Firecracker
Goblin Gang Fireball
Firecracker Arrows Skeleton Barrel Fireball
Fireball Arrows Firecracker
Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Fireball
Arrows Fireball
Arrows Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Fireball
Fireball
Arrows Fireball
Arrows Skeleton Barrel Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Skeleton Barrel
Fireball Arrows Skeleton Barrel
Fireball Arrows Skeleton Barrel Firecracker
Arrows Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Fireball
Arrows Fireball
Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball
Skeleton Barrel Goblin Gang Fireball Skeleton Army
Fireball Arrows Firecracker
Arrows Fireball
Fireball Goblin Gang Firecracker
Arrows Skeleton Barrel Firecracker Fireball
Arrows Fireball
Firecracker P.E.K.K.A
Goblin Gang Firecracker Fireball
Firecracker Fireball
Skeleton Barrel Firecracker Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: