My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Elixir Collector Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits
Giant Snowball
Goblin Gang Royal Recruits Flying Machine
Zap
Goblin Gang Flying Machine
Barbarian Barrel
Goblin Gang Royal Recruits Electro Wizard
The Log
Goblin Gang Royal Recruits
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang Royal Recruits Flying Machine
Royal Delivery
Goblin Gang Royal Recruits Flying Machine Electro Wizard
Fireball
Goblin Gang Flying Machine Elixir Collector Electro Wizard
Poison
Goblin Gang Royal Recruits Flying Machine Elixir Collector Electro Wizard
Lightning
Elixir Collector Electro Wizard
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Elixir Collector Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Flying Machine Poison Electro Wizard Elixir Collector Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Flying Machine

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Gang
Royal Recruits
Royal Recruits
Goblin Gang Flying Machine Electro Wizard
Flying Machine
Royal Recruits
Elixir Collector
Poison
The Log
The Log
Poison
Electro Wizard
Royal Recruits

Defense Synergies 0 10

Arrows
Goblin Gang
Royal Recruits Flying Machine The Log Electro Wizard
Royal Recruits
Goblin Gang The Log
Flying Machine
Goblin Gang The Log Electro Wizard
Elixir Collector
Poison
The Log Electro Wizard
The Log
Goblin Gang Royal Recruits Flying Machine Poison Electro Wizard
Electro Wizard
Goblin Gang Flying Machine Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Flying Machine The Log Electro Wizard
Goblin Gang Royal Recruits Flying Machine The Log Electro Wizard
Goblin Gang Royal Recruits Electro Wizard
Royal Recruits Goblin Gang Electro Wizard
Arrows Royal Recruits Poison The Log
Arrows Goblin Gang The Log Flying Machine Electro Wizard
Electro Wizard Arrows Goblin Gang Flying Machine Poison
Arrows Royal Recruits Flying Machine Poison The Log Electro Wizard
Goblin Gang Royal Recruits
Goblin Gang Royal Recruits Electro Wizard
Goblin Gang Poison Electro Wizard Arrows Royal Recruits Flying Machine The Log
Arrows Goblin Gang Flying Machine Poison Electro Wizard
Royal Recruits Goblin Gang Flying Machine The Log Electro Wizard
Arrows Goblin Gang Royal Recruits Poison The Log Electro Wizard
Royal Recruits Goblin Gang Electro Wizard
Goblin Gang Royal Recruits The Log Electro Wizard
Arrows Goblin Gang Royal Recruits Poison Electro Wizard
Arrows Goblin Gang Royal Recruits Flying Machine The Log Electro Wizard
Arrows Poison The Log Royal Recruits Flying Machine Electro Wizard
Royal Recruits Electro Wizard
Goblin Gang Royal Recruits Arrows Flying Machine Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Electro Wizard
Poison Electro Wizard Arrows Goblin Gang Flying Machine The Log
Goblin Gang Royal Recruits The Log Electro Wizard
Goblin Gang Royal Recruits The Log Electro Wizard
Royal Recruits Goblin Gang
Arrows Poison Goblin Gang Flying Machine Electro Wizard
Goblin Gang Royal Recruits Flying Machine Electro Wizard
Royal Recruits
Royal Recruits Electro Wizard Flying Machine Poison The Log
Royal Recruits Goblin Gang
Royal Recruits Flying Machine
Royal Recruits Arrows Poison The Log Electro Wizard
Royal Recruits Goblin Gang
Royal Recruits Flying Machine
Goblin Gang Royal Recruits Electro Wizard Flying Machine Poison The Log
Arrows Poison Royal Recruits Flying Machine The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Recruits Flying Machine The Log
Arrows Poison Flying Machine The Log Electro Wizard
Arrows Flying Machine Poison The Log
Arrows Royal Recruits Flying Machine Poison The Log
Poison Arrows The Log
Arrows Poison Flying Machine
Arrows Flying Machine Poison The Log
Arrows Poison The Log Flying Machine
Arrows Poison The Log Flying Machine
Goblin Gang Poison Electro Wizard
Poison Arrows Royal Recruits Flying Machine The Log Electro Wizard
Poison Arrows Flying Machine
Flying Machine Poison The Log
Arrows Flying Machine Poison
Arrows Flying Machine Poison The Log
Arrows Flying Machine Poison The Log
Arrows Royal Recruits Flying Machine Poison The Log
Arrows Poison
Arrows Flying Machine Poison The Log Electro Wizard
Arrows Flying Machine Poison The Log
Poison The Log
Arrows Poison
The Log
Arrows Royal Recruits Flying Machine Poison The Log
Arrows Poison The Log
Arrows Poison The Log Flying Machine Electro Wizard
Arrows Flying Machine Poison The Log
Poison Arrows The Log
Poison Arrows Flying Machine Electro Wizard
Electro Wizard Flying Machine Poison
Poison Arrows The Log
Arrows Poison Electro Wizard
Arrows Poison The Log
Electro Wizard Goblin Gang Royal Recruits Flying Machine
Poison Arrows Flying Machine Electro Wizard
Arrows The Log
Poison Goblin Gang Flying Machine Electro Wizard
Arrows The Log Flying Machine Poison
Arrows Poison
Royal Recruits Flying Machine
Goblin Gang Royal Recruits Flying Machine Poison The Log Electro Wizard
Flying Machine Poison Electro Wizard
Poison Royal Recruits Flying Machine The Log Electro Wizard

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