My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner Golem Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Bandit
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Battle Ram Bandit
Barbarian Barrel
Goblin Gang Battle Ram Executioner Bandit Electro Wizard
The Log
Goblin Gang Battle Ram Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Battle Ram Executioner Bandit Electro Wizard
Fireball
Goblin Gang Battle Ram Executioner Bandit Electro Wizard
Poison
Goblin Gang Executioner Electro Wizard
Lightning
Battle Ram Executioner Bandit Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Freeze Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Bandit Battle Ram Freeze Electro Wizard Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Bandit Battle Ram

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Battle Ram Freeze Bandit
Goblin Gang
Battle Ram Golem Bandit
Battle Ram
Bandit Arrows Goblin Gang Freeze Electro Wizard
Freeze
Arrows Battle Ram
Executioner
Golem Bandit
Golem
Arrows Goblin Gang Executioner Bandit Electro Wizard
Bandit
Battle Ram Arrows Goblin Gang Executioner Golem Electro Wizard
Electro Wizard
Battle Ram Golem Bandit

Defense Synergies 0 6

Arrows
Bandit
Goblin Gang
Bandit Electro Wizard
Battle Ram
Freeze
Electro Wizard
Executioner
Bandit
Golem
Bandit
Arrows Goblin Gang Executioner Electro Wizard
Electro Wizard
Goblin Gang Freeze Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Goblin Gang Executioner Bandit Electro Wizard
Goblin Gang Freeze Executioner Bandit Electro Wizard
Goblin Gang Bandit Electro Wizard
Arrows
Arrows Goblin Gang Freeze Executioner Bandit Electro Wizard
Electro Wizard Arrows Goblin Gang Freeze Executioner
Arrows Bandit Electro Wizard
Goblin Gang
Goblin Gang Bandit Electro Wizard
Goblin Gang Executioner Electro Wizard Arrows Freeze Bandit
Arrows Executioner Goblin Gang Electro Wizard
Goblin Gang Freeze Bandit Electro Wizard
Executioner Arrows Goblin Gang Freeze Electro Wizard
Goblin Gang Bandit Electro Wizard
Goblin Gang Freeze Bandit Electro Wizard
Arrows Goblin Gang Executioner Electro Wizard
Arrows Goblin Gang Executioner Bandit Electro Wizard
Arrows Freeze Executioner Bandit Electro Wizard
Electro Wizard
Goblin Gang Arrows Executioner Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bandit Electro Wizard
Bandit Electro Wizard Arrows Goblin Gang Executioner
Goblin Gang Bandit Electro Wizard
Goblin Gang Bandit Electro Wizard
Goblin Gang Executioner Bandit
Arrows Executioner Goblin Gang Freeze Electro Wizard
Goblin Gang Bandit Electro Wizard
Freeze Electro Wizard Bandit
Goblin Gang
Arrows Electro Wizard
Goblin Gang Executioner Bandit
Executioner
Goblin Gang Electro Wizard Freeze Executioner
Arrows Executioner Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Bandit
Arrows Executioner Bandit Electro Wizard
Arrows Bandit
Arrows Freeze
Executioner Arrows
Arrows Executioner Freeze
Arrows Executioner
Arrows Freeze Executioner
Arrows Bandit
Goblin Gang Electro Wizard
Arrows Bandit Electro Wizard
Arrows Executioner
Executioner Bandit
Arrows Freeze Bandit
Arrows
Arrows Executioner Bandit
Arrows Executioner Bandit
Arrows Freeze
Arrows Executioner Bandit Electro Wizard
Arrows
Arrows
Arrows
Arrows Freeze Executioner
Arrows Executioner Bandit Electro Wizard
Arrows Bandit
Arrows Bandit
Arrows Executioner Electro Wizard
Electro Wizard Freeze
Arrows Bandit
Arrows Freeze Electro Wizard
Arrows
Electro Wizard Goblin Gang Freeze Bandit
Arrows Executioner Electro Wizard
Freeze
Arrows
Goblin Gang Executioner Electro Wizard
Arrows Executioner
Arrows
Executioner
Goblin Gang Freeze Electro Wizard
Executioner Electro Wizard
Freeze Executioner Bandit Electro Wizard

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