My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Witch Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Zappies Witch
Zap
Goblin Gang Mortar Zappies Witch
Barbarian Barrel
Goblin Gang Mortar Elite Barbarians Zappies Witch Executioner
The Log
Goblin Gang Elite Barbarians Zappies Witch
Earthquake
Goblin Gang Mortar Zappies Witch
Arrows
Goblin Gang Zappies Witch
Royal Delivery
Goblin Gang Elite Barbarians Zappies Witch Executioner
Fireball
Goblin Gang Mortar Elite Barbarians Zappies Witch Executioner
Poison
Goblin Gang Mortar Zappies Witch Executioner
Lightning
Mortar Elite Barbarians Witch Executioner
Rocket
Mortar Elite Barbarians Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mortar Zappies Witch Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Mortar Zappies

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mortar Mega Knight
Goblin Gang
Mortar
Mortar
Arrows Goblin Gang Zappies
Elite Barbarians
Arrows Zappies Mega Knight
Zappies
Mortar Elite Barbarians Mega Knight
Witch
Mega Knight
Executioner
Mega Knight
Mega Knight
Arrows Elite Barbarians Zappies Witch Executioner

Defense Synergies 1 8

Arrows
Mega Knight Mortar
Goblin Gang
Mortar Zappies
Mortar
Arrows Goblin Gang Zappies
Elite Barbarians
Mega Knight
Zappies
Goblin Gang Mortar Mega Knight
Witch
Mega Knight
Executioner
Mega Knight
Mega Knight
Arrows Elite Barbarians Zappies Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Zappies Executioner
Elite Barbarians Goblin Gang Mortar Zappies Witch Executioner Mega Knight
Goblin Gang Mortar Witch Mega Knight Elite Barbarians Zappies Executioner
Elite Barbarians Witch Goblin Gang Mortar Zappies Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Goblin Gang Zappies Executioner Mega Knight
Arrows Goblin Gang Mortar Zappies Witch Executioner
Arrows Mega Knight
Zappies Witch Goblin Gang Mortar Elite Barbarians
Goblin Gang Elite Barbarians Zappies Mega Knight
Goblin Gang Witch Executioner Arrows Zappies Mega Knight
Arrows Executioner Goblin Gang Zappies Witch
Mortar Mega Knight Goblin Gang Elite Barbarians Zappies Witch
Executioner Mega Knight Arrows Goblin Gang Mortar Zappies Witch
Elite Barbarians Goblin Gang Mortar Zappies Mega Knight
Goblin Gang Mortar Elite Barbarians Zappies Mega Knight
Mega Knight Arrows Goblin Gang Mortar Elite Barbarians Zappies Witch Executioner
Arrows Mortar Mega Knight Goblin Gang Elite Barbarians Zappies Witch Executioner
Arrows Mortar Witch Executioner Zappies Mega Knight
Mortar Elite Barbarians Zappies
Goblin Gang Mega Knight Arrows Elite Barbarians Zappies Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Zappies Witch
Arrows Goblin Gang Mortar Elite Barbarians Executioner Mega Knight
Goblin Gang Zappies Mega Knight Elite Barbarians Witch
Goblin Gang Mega Knight Elite Barbarians Zappies
Goblin Gang Elite Barbarians Zappies Witch Executioner Mega Knight
Arrows Executioner Goblin Gang Zappies Witch
Goblin Gang Elite Barbarians Zappies Witch
Mega Knight Elite Barbarians Zappies
Mega Knight Mortar Elite Barbarians Zappies Witch
Witch Goblin Gang Zappies
Mega Knight Elite Barbarians Zappies Witch
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Goblin Gang Zappies Witch Executioner
Zappies Witch Executioner Mega Knight
Goblin Gang Elite Barbarians Zappies Witch Mortar Executioner
Arrows Executioner Mega Knight Elite Barbarians Zappies Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Executioner
Arrows
Arrows
Executioner Arrows Mortar Mega Knight
Arrows Executioner Witch
Arrows Mortar Witch Executioner
Arrows Executioner
Arrows Mortar
Goblin Gang Elite Barbarians
Arrows Mortar
Arrows Executioner
Mortar Elite Barbarians Executioner
Arrows Mortar
Arrows Mortar Elite Barbarians
Arrows Mortar Witch Executioner
Arrows Mortar Executioner Mega Knight
Arrows Mortar
Arrows Mortar Executioner Mega Knight
Arrows Mortar Witch Mega Knight
Mega Knight
Arrows
Arrows Mortar
Arrows Mortar Witch Executioner Mega Knight
Witch
Arrows Mortar Witch Executioner
Arrows Mortar Witch Mega Knight
Arrows Mortar
Elite Barbarians Arrows Witch Executioner
Zappies Witch
Elite Barbarians
Arrows Mortar Mega Knight
Arrows Zappies
Mega Knight
Arrows
Goblin Gang Zappies Witch
Arrows Zappies Witch Executioner
Arrows
Goblin Gang Executioner Mega Knight
Arrows Mortar Executioner
Arrows
Elite Barbarians Executioner Mega Knight
Goblin Gang Elite Barbarians Zappies Witch
Zappies Witch Executioner
Mortar Witch Executioner Mega Knight

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