My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Inferno Tower Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Three Musketeers Goblin Barrel
Giant Snowball
Goblin Gang Minion Horde Three Musketeers Goblin Barrel
Zap
Goblin Gang Minion Horde Inferno Tower Three Musketeers Goblin Barrel
Barbarian Barrel
Goblin Gang Inferno Tower Three Musketeers Goblin Barrel
The Log
Goblin Gang Three Musketeers Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Goblin Gang Minion Horde Goblin Barrel
Royal Delivery
Goblin Gang Minion Horde Three Musketeers Goblin Barrel
Fireball
Goblin Gang Minion Horde Inferno Tower Three Musketeers Goblin Barrel
Poison
Goblin Gang Minion Horde Inferno Tower Three Musketeers
Lightning
Inferno Tower Three Musketeers
Rocket
Minion Horde Inferno Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Goblin Barrel Minion Horde Giant Inferno Tower Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Goblin Barrel

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Goblin Barrel
Goblin Gang
Goblin Barrel Giant Three Musketeers
Minion Horde
Giant
Giant
Arrows Goblin Barrel Goblin Gang Minion Horde Three Musketeers The Log
Inferno Tower
Three Musketeers
Goblin Gang Giant The Log
Goblin Barrel
Goblin Gang Giant Arrows
The Log
Giant Three Musketeers

Defense Synergies 2 5

Arrows
Inferno Tower
Goblin Gang
Inferno Tower The Log
Minion Horde
Inferno Tower The Log
Giant
Inferno Tower
Goblin Gang The Log Arrows Minion Horde
Three Musketeers
The Log
Goblin Barrel
The Log
Inferno Tower Goblin Gang Minion Horde Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower The Log
Minion Horde Inferno Tower Goblin Gang Three Musketeers The Log
Goblin Gang Minion Horde Inferno Tower Three Musketeers
Minion Horde Inferno Tower Three Musketeers Goblin Gang
Arrows The Log
Arrows Goblin Gang The Log
Minion Horde Inferno Tower Three Musketeers Arrows Goblin Gang
Arrows Inferno Tower The Log
Minion Horde Inferno Tower Three Musketeers Goblin Gang
Goblin Gang Minion Horde Inferno Tower
Goblin Gang Minion Horde Arrows The Log
Arrows Minion Horde Inferno Tower Three Musketeers Goblin Gang
Minion Horde Inferno Tower Goblin Gang Three Musketeers The Log
Three Musketeers Arrows Goblin Gang Minion Horde The Log
Inferno Tower Goblin Gang Minion Horde Three Musketeers
Minion Horde Inferno Tower Goblin Gang Three Musketeers The Log
Minion Horde Three Musketeers Arrows Goblin Gang Inferno Tower
Arrows Goblin Gang Minion Horde Three Musketeers The Log
Arrows The Log
Inferno Tower Three Musketeers
Goblin Gang Arrows Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower
Arrows Goblin Gang The Log
Goblin Gang Minion Horde Inferno Tower The Log
Goblin Gang Minion Horde Inferno Tower The Log
Inferno Tower Goblin Gang Minion Horde Three Musketeers
Arrows Goblin Gang Minion Horde Three Musketeers
Goblin Gang Minion Horde Inferno Tower
Inferno Tower Minion Horde
Minion Horde Inferno Tower The Log
Inferno Tower Goblin Gang Minion Horde Three Musketeers
Minion Horde Inferno Tower
Arrows The Log
Goblin Gang Minion Horde Inferno Tower Three Musketeers
Minion Horde Three Musketeers
Goblin Gang Inferno Tower Minion Horde Three Musketeers The Log
Arrows Minion Horde Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows Minion Horde
Arrows Minion Horde The Log
Arrows The Log
Arrows The Log
Goblin Gang Minion Horde Three Musketeers
Arrows Minion Horde The Log
Arrows
Three Musketeers The Log
Arrows Minion Horde
Arrows The Log
Arrows Minion Horde Three Musketeers The Log
Arrows Minion Horde Three Musketeers The Log
Arrows Three Musketeers
Minion Horde
Arrows Three Musketeers The Log
Arrows The Log
Minion Horde The Log
Arrows
The Log
Arrows Minion Horde The Log
Arrows The Log
Minion Horde
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Minion Horde
Minion Horde
Minion Horde
Arrows Minion Horde The Log
Arrows Minion Horde
Minion Horde
Arrows The Log
Minion Horde Goblin Gang
Arrows Three Musketeers
Arrows The Log
Goblin Gang Minion Horde Three Musketeers
Arrows The Log
Arrows
Minion Horde Three Musketeers
Goblin Gang Minion Horde The Log
The Log

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