My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Guards Night Witch
Giant Snowball
Goblin Gang Hog Rider Guards Witch Night Witch
Zap
Goblin Gang Guards Witch Night Witch
Barbarian Barrel
Goblin Gang Guards Witch Night Witch
The Log
Goblin Gang Hog Rider Guards Witch
Earthquake
Goblin Gang Hog Rider Guards Witch
Arrows
Goblin Gang Guards Witch Night Witch
Royal Delivery
Goblin Gang Hog Rider Guards Witch Night Witch
Fireball
Goblin Gang Hog Rider Witch Night Witch
Poison
Goblin Gang Guards Witch Night Witch
Lightning
Witch Night Witch
Rocket
Hog Rider Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Guards Hog Rider Freeze Night Witch Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Guards Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze Night Witch Mega Knight
Goblin Gang
Hog Rider
Hog Rider
Arrows Goblin Gang Freeze Guards Witch Mega Knight
Guards
Hog Rider
Freeze
Hog Rider Arrows
Witch
Hog Rider Mega Knight
Night Witch
Arrows Mega Knight
Mega Knight
Arrows Hog Rider Witch Night Witch

Defense Synergies 1 5

Arrows
Mega Knight
Goblin Gang
Guards
Hog Rider
Guards
Goblin Gang Witch
Freeze
Mega Knight
Witch
Guards Mega Knight
Night Witch
Mega Knight
Mega Knight
Arrows Freeze Witch Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Gang Witch Night Witch Mega Knight
Goblin Gang Witch Mega Knight Freeze Night Witch
Witch Night Witch Goblin Gang Guards Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Freeze Guards Night Witch Mega Knight
Arrows Goblin Gang Freeze Witch Night Witch
Arrows Mega Knight
Witch Goblin Gang Night Witch
Goblin Gang Guards Night Witch Mega Knight
Goblin Gang Guards Witch Arrows Freeze Night Witch Mega Knight
Arrows Goblin Gang Witch Night Witch
Night Witch Mega Knight Goblin Gang Guards Freeze Witch
Mega Knight Arrows Goblin Gang Guards Freeze Witch Night Witch
Goblin Gang Mega Knight
Goblin Gang Freeze Mega Knight
Mega Knight Arrows Goblin Gang Witch Night Witch
Arrows Mega Knight Goblin Gang Guards Witch Night Witch
Arrows Freeze Witch Guards Mega Knight
Goblin Gang Mega Knight Arrows Guards Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Witch
Arrows Goblin Gang Mega Knight
Goblin Gang Guards Mega Knight Witch
Goblin Gang Guards Mega Knight Night Witch
Goblin Gang Guards Witch Night Witch Mega Knight
Arrows Goblin Gang Freeze Witch
Goblin Gang Guards Witch Night Witch
Mega Knight
Freeze Mega Knight Witch
Witch Goblin Gang Guards
Mega Knight Guards Witch
Mega Knight Arrows Guards
Mega Knight Goblin Gang Guards Witch Night Witch
Witch Mega Knight
Goblin Gang Guards Witch Freeze Night Witch
Arrows Mega Knight Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze
Arrows
Arrows
Arrows Guards Freeze
Arrows Mega Knight
Arrows Freeze Witch
Arrows Witch
Arrows Freeze
Arrows
Goblin Gang Guards Night Witch
Arrows
Arrows
Arrows Freeze
Arrows
Arrows Witch
Arrows Mega Knight
Arrows Freeze
Night Witch
Arrows Mega Knight
Arrows Witch Mega Knight
Night Witch Mega Knight
Arrows
Arrows
Arrows Freeze Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch Night Witch
Guards Freeze Witch
Night Witch
Arrows Night Witch Mega Knight
Arrows Freeze
Mega Knight
Arrows
Goblin Gang Guards Freeze Witch Night Witch
Arrows Witch
Freeze
Arrows
Goblin Gang Mega Knight
Arrows
Arrows
Mega Knight
Goblin Gang Guards Freeze Witch
Witch
Freeze Witch Mega Knight

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