My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Witch Electro Dragon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits
Giant Snowball
Goblin Gang Royal Recruits Witch Electro Dragon
Zap
Goblin Gang Firecracker Witch
Barbarian Barrel
Goblin Gang Firecracker Royal Recruits Bomb Tower Witch Executioner
The Log
Goblin Gang Firecracker Royal Recruits Witch
Earthquake
Goblin Gang Firecracker Bomb Tower Witch
Arrows
Goblin Gang Firecracker Royal Recruits Witch
Royal Delivery
Goblin Gang Firecracker Royal Recruits Witch Electro Dragon Executioner
Fireball
Goblin Gang Firecracker Bomb Tower Witch Electro Dragon Executioner
Poison
Goblin Gang Firecracker Royal Recruits Bomb Tower Witch Electro Dragon Executioner
Lightning
Bomb Tower Witch Electro Dragon Executioner
Rocket
Bomb Tower Witch Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Bomb Tower Witch Electro Dragon Executioner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Firecracker Bomb Tower

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Gang
Firecracker Royal Recruits
Firecracker
Goblin Gang Royal Recruits
Royal Recruits
Goblin Gang Firecracker Electro Dragon
Bomb Tower
Witch
Electro Dragon
Royal Recruits Executioner
Executioner
Electro Dragon

Defense Synergies 0 8

Arrows
Bomb Tower
Goblin Gang
Firecracker Royal Recruits Bomb Tower
Firecracker
Goblin Gang Royal Recruits Bomb Tower Electro Dragon
Royal Recruits
Goblin Gang Firecracker
Bomb Tower
Arrows Goblin Gang Firecracker
Witch
Electro Dragon
Electro Dragon
Firecracker Witch
Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Electro Dragon Executioner
Bomb Tower Goblin Gang Firecracker Royal Recruits Witch Electro Dragon Executioner
Goblin Gang Bomb Tower Witch Royal Recruits Electro Dragon Executioner
Royal Recruits Bomb Tower Witch Goblin Gang Firecracker Electro Dragon
Arrows Firecracker Royal Recruits Bomb Tower
Arrows Goblin Gang Firecracker Bomb Tower Electro Dragon Executioner
Arrows Goblin Gang Firecracker Bomb Tower Witch Electro Dragon Executioner
Arrows Royal Recruits Bomb Tower Electro Dragon
Witch Goblin Gang Royal Recruits Bomb Tower
Goblin Gang Firecracker Royal Recruits
Goblin Gang Witch Executioner Arrows Firecracker Royal Recruits Bomb Tower Electro Dragon
Arrows Executioner Goblin Gang Firecracker Witch Electro Dragon
Royal Recruits Bomb Tower Goblin Gang Witch Electro Dragon
Bomb Tower Executioner Arrows Goblin Gang Firecracker Royal Recruits Witch Electro Dragon
Royal Recruits Goblin Gang Bomb Tower
Bomb Tower Goblin Gang Royal Recruits
Bomb Tower Arrows Goblin Gang Firecracker Royal Recruits Witch Electro Dragon Executioner
Arrows Bomb Tower Goblin Gang Firecracker Royal Recruits Witch Electro Dragon Executioner
Arrows Bomb Tower Witch Executioner Firecracker Royal Recruits Electro Dragon
Royal Recruits Bomb Tower
Goblin Gang Royal Recruits Arrows Firecracker Bomb Tower Witch Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Witch
Arrows Goblin Gang Firecracker Bomb Tower Electro Dragon Executioner
Goblin Gang Royal Recruits Bomb Tower Witch Electro Dragon
Goblin Gang Royal Recruits
Royal Recruits Goblin Gang Witch Executioner
Arrows Firecracker Executioner Goblin Gang Bomb Tower Witch Electro Dragon
Goblin Gang Royal Recruits Bomb Tower Witch
Royal Recruits Bomb Tower
Royal Recruits Electro Dragon Firecracker Bomb Tower Witch
Royal Recruits Witch Goblin Gang
Royal Recruits Bomb Tower Witch Electro Dragon
Royal Recruits Arrows
Royal Recruits Goblin Gang Bomb Tower Witch Executioner
Royal Recruits Firecracker Bomb Tower Witch Electro Dragon Executioner
Goblin Gang Royal Recruits Witch Electro Dragon Firecracker Bomb Tower Executioner
Arrows Executioner Firecracker Royal Recruits Bomb Tower Witch Electro Dragon
Arrows Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Electro Dragon
Arrows Firecracker Electro Dragon Executioner
Arrows Electro Dragon
Arrows Firecracker Royal Recruits
Executioner Arrows Firecracker
Arrows Firecracker Executioner Witch Electro Dragon
Arrows Firecracker Witch Executioner
Arrows Firecracker Electro Dragon Executioner
Arrows Firecracker Electro Dragon
Goblin Gang Electro Dragon
Firecracker Arrows Royal Recruits Electro Dragon
Arrows Firecracker Electro Dragon Executioner
Firecracker Executioner
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Witch Electro Dragon Executioner
Arrows Firecracker Royal Recruits Electro Dragon Executioner
Arrows
Arrows Firecracker Electro Dragon Executioner
Arrows Firecracker Witch Electro Dragon
Arrows
Arrows Royal Recruits Electro Dragon
Arrows Firecracker Witch Electro Dragon Executioner
Witch
Arrows Firecracker Witch Electro Dragon Executioner
Arrows Witch Electro Dragon
Arrows Firecracker
Arrows Firecracker Witch Electro Dragon Executioner
Electro Dragon Firecracker Witch
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker
Goblin Gang Royal Recruits Witch Electro Dragon
Arrows Firecracker Witch Electro Dragon Executioner
Arrows
Goblin Gang Firecracker Electro Dragon Executioner
Arrows Firecracker Electro Dragon Executioner
Arrows
Firecracker Royal Recruits Electro Dragon Executioner
Electro Dragon Goblin Gang Firecracker Royal Recruits Witch
Firecracker Witch Electro Dragon Executioner
Electro Dragon Firecracker Royal Recruits Witch Executioner
Firecracker Electro Dragon

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