My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Battle Ram Barbarian Barrel Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Skeleton Army
Giant Snowball
Goblin Gang Battle Ram Skeleton Army Lumberjack
Zap
Goblin Gang Firecracker Mortar Battle Ram Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Mortar Battle Ram Skeleton Army Lumberjack
The Log
Goblin Gang Firecracker Battle Ram Skeleton Army Lumberjack
Earthquake
Goblin Gang Firecracker Mortar Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Battle Ram Skeleton Army Lumberjack
Fireball
Goblin Gang Firecracker Mortar Battle Ram Skeleton Army Lumberjack
Poison
Goblin Gang Firecracker Mortar Skeleton Army
Lightning
Mortar Battle Ram Lumberjack
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Goblin Gang Firecracker Skeleton Army Mortar Battle Ram Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Goblin Gang Firecracker

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Battle Ram Lumberjack
Goblin Gang
Firecracker Mortar Battle Ram
Firecracker
Goblin Gang Mortar Battle Ram Barbarian Barrel Lumberjack
Mortar
Arrows Goblin Gang Firecracker Barbarian Barrel
Battle Ram
Arrows Goblin Gang Firecracker Barbarian Barrel Lumberjack
Barbarian Barrel
Firecracker Mortar Battle Ram Lumberjack
Skeleton Army
Lumberjack
Arrows Firecracker Battle Ram Barbarian Barrel

Defense Synergies 0 17

Arrows
Mortar Barbarian Barrel Lumberjack
Goblin Gang
Firecracker Mortar Barbarian Barrel Skeleton Army Lumberjack
Firecracker
Goblin Gang Mortar Barbarian Barrel Skeleton Army Lumberjack
Mortar
Arrows Goblin Gang Firecracker Barbarian Barrel Skeleton Army Lumberjack
Battle Ram
Barbarian Barrel
Arrows Goblin Gang Firecracker Mortar Lumberjack
Skeleton Army
Goblin Gang Firecracker Mortar Lumberjack
Lumberjack
Arrows Goblin Gang Firecracker Mortar Barbarian Barrel Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Barbarian Barrel
Skeleton Army Lumberjack Goblin Gang Firecracker Mortar
Goblin Gang Mortar Skeleton Army Lumberjack
Skeleton Army Lumberjack Goblin Gang Firecracker Mortar
Arrows Firecracker Barbarian Barrel Skeleton Army Lumberjack
Arrows Goblin Gang Barbarian Barrel Skeleton Army Firecracker Lumberjack
Arrows Goblin Gang Firecracker Mortar
Arrows Barbarian Barrel
Goblin Gang Mortar Skeleton Army Lumberjack
Goblin Gang Skeleton Army Firecracker Barbarian Barrel Lumberjack
Goblin Gang Skeleton Army Arrows Firecracker Barbarian Barrel Lumberjack
Arrows Goblin Gang Firecracker
Mortar Skeleton Army Lumberjack Goblin Gang
Skeleton Army Arrows Goblin Gang Firecracker Mortar Barbarian Barrel Lumberjack
Skeleton Army Goblin Gang Mortar Lumberjack
Skeleton Army Goblin Gang Mortar Lumberjack
Arrows Goblin Gang Firecracker Mortar Skeleton Army Lumberjack
Arrows Mortar Goblin Gang Firecracker Barbarian Barrel Skeleton Army Lumberjack
Arrows Mortar Barbarian Barrel Firecracker Lumberjack
Mortar Lumberjack
Goblin Gang Skeleton Army Arrows Firecracker Barbarian Barrel Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Barbarian Barrel
Arrows Goblin Gang Firecracker Mortar Barbarian Barrel Lumberjack
Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Lumberjack Barbarian Barrel
Goblin Gang Skeleton Army Lumberjack
Arrows Firecracker Goblin Gang
Goblin Gang Skeleton Army Lumberjack
Skeleton Army Lumberjack
Firecracker Mortar Barbarian Barrel Skeleton Army
Goblin Gang Skeleton Army
Lumberjack
Skeleton Army Arrows
Skeleton Army Goblin Gang Lumberjack
Firecracker Skeleton Army
Goblin Gang Skeleton Army Firecracker Mortar Barbarian Barrel Lumberjack
Arrows Firecracker Barbarian Barrel
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Barbarian Barrel
Arrows Firecracker Mortar Barbarian Barrel
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Mortar Barbarian Barrel
Arrows Firecracker
Arrows Firecracker Mortar
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Mortar
Goblin Gang Lumberjack
Firecracker Arrows Mortar Barbarian Barrel
Arrows Firecracker
Firecracker Mortar Barbarian Barrel
Arrows Firecracker Mortar Barbarian Barrel
Arrows Firecracker Mortar Barbarian Barrel
Arrows Firecracker Mortar Barbarian Barrel
Arrows Firecracker Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Firecracker Mortar Barbarian Barrel
Arrows Firecracker Mortar Barbarian Barrel
Arrows
Arrows Mortar Barbarian Barrel
Arrows Firecracker Mortar Barbarian Barrel
Arrows Firecracker Mortar Barbarian Barrel
Arrows Mortar
Arrows Firecracker Mortar Barbarian Barrel
Arrows Firecracker
Firecracker
Arrows Mortar
Arrows Firecracker
Arrows Firecracker
Goblin Gang Barbarian Barrel Skeleton Army
Arrows Firecracker
Arrows Barbarian Barrel
Goblin Gang Firecracker Lumberjack
Arrows Firecracker Mortar
Arrows
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker Mortar Barbarian Barrel

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