My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Barbarians
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Barbarians Electro Wizard
The Log
Goblin Gang Firecracker Barbarians
Earthquake
Goblin Gang Firecracker Barbarians
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Barbarians Electro Wizard
Fireball
Goblin Gang Firecracker Barbarians Electro Wizard
Poison
Goblin Gang Firecracker Barbarians Electro Wizard
Lightning
Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Arrows Goblin Gang Firecracker Electro Wizard Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel The Log Arrows Goblin Gang

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Goblin Gang
Firecracker
Firecracker
Goblin Gang Barbarian Barrel Mega Knight
Barbarians
Barbarian Barrel
Firecracker Mega Knight
The Log
Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Arrows Firecracker Barbarian Barrel The Log Electro Wizard

Defense Synergies 2 15

Arrows
Mega Knight Barbarians Barbarian Barrel
Goblin Gang
Firecracker Barbarians Barbarian Barrel The Log Electro Wizard
Firecracker
The Log Goblin Gang Barbarian Barrel Electro Wizard Mega Knight
Barbarians
Arrows Goblin Gang
Barbarian Barrel
Arrows Goblin Gang Firecracker Electro Wizard Mega Knight
The Log
Firecracker Goblin Gang Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Firecracker Barbarian Barrel The Log Mega Knight
Mega Knight
Arrows Firecracker Barbarian Barrel The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel The Log Electro Wizard
Barbarians Goblin Gang Firecracker The Log Electro Wizard Mega Knight
Goblin Gang Barbarians Mega Knight Electro Wizard
Barbarians Goblin Gang Firecracker Electro Wizard Mega Knight
Arrows Firecracker Barbarians Barbarian Barrel The Log Mega Knight
Arrows Goblin Gang Barbarian Barrel The Log Firecracker Electro Wizard Mega Knight
Electro Wizard Arrows Goblin Gang Firecracker
Arrows Barbarians Barbarian Barrel The Log Electro Wizard Mega Knight
Barbarians Goblin Gang
Goblin Gang Firecracker Barbarians Barbarian Barrel Electro Wizard Mega Knight
Goblin Gang Barbarians Electro Wizard Arrows Firecracker Barbarian Barrel The Log Mega Knight
Arrows Goblin Gang Firecracker Electro Wizard
Barbarians Mega Knight Goblin Gang The Log Electro Wizard
Mega Knight Arrows Goblin Gang Firecracker Barbarians Barbarian Barrel The Log Electro Wizard
Barbarians Goblin Gang Electro Wizard Mega Knight
Barbarians Goblin Gang The Log Electro Wizard Mega Knight
Barbarians Mega Knight Arrows Goblin Gang Firecracker Electro Wizard
Arrows Mega Knight Goblin Gang Firecracker Barbarians Barbarian Barrel The Log Electro Wizard
Arrows Barbarian Barrel The Log Firecracker Barbarians Electro Wizard Mega Knight
Barbarians Electro Wizard
Goblin Gang Mega Knight Arrows Firecracker Barbarians Barbarian Barrel The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight Barbarian Barrel Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker Barbarian Barrel The Log Mega Knight
Goblin Gang Barbarians Mega Knight The Log Electro Wizard
Goblin Gang Mega Knight Barbarians Barbarian Barrel The Log Electro Wizard
Barbarians Goblin Gang Mega Knight
Arrows Firecracker Goblin Gang Electro Wizard
Goblin Gang Barbarians Electro Wizard
Mega Knight Barbarians
Electro Wizard Mega Knight Firecracker Barbarians Barbarian Barrel The Log
Goblin Gang Barbarians
Mega Knight Barbarians
Mega Knight Arrows Barbarians The Log Electro Wizard
Barbarians Mega Knight Goblin Gang
Firecracker Barbarians Mega Knight
Goblin Gang Barbarians Electro Wizard Firecracker Barbarian Barrel The Log
Arrows Mega Knight Firecracker Barbarians Barbarian Barrel The Log Electro Wizard
Arrows Electro Wizard
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Barbarian Barrel The Log
Arrows Firecracker Barbarian Barrel The Log Electro Wizard
Arrows Barbarian Barrel The Log
Arrows Firecracker Barbarians Barbarian Barrel The Log
Arrows Firecracker Barbarian Barrel The Log Mega Knight
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker Barbarian Barrel
Arrows The Log Firecracker
Goblin Gang Electro Wizard
Firecracker Arrows Barbarian Barrel The Log Electro Wizard
Arrows Firecracker
Firecracker Barbarian Barrel The Log
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel The Log
Arrows Firecracker Barbarian Barrel The Log
Arrows Firecracker Barbarian Barrel The Log Mega Knight
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel The Log Electro Wizard Mega Knight
Arrows Firecracker Barbarian Barrel The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Barbarians Barbarian Barrel The Log
Arrows Firecracker The Log Barbarian Barrel Mega Knight
Arrows Firecracker The Log Barbarian Barrel Electro Wizard
Arrows The Log Mega Knight
Arrows Firecracker Barbarian Barrel The Log
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows The Log Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker The Log
Electro Wizard Goblin Gang Barbarians Barbarian Barrel
Arrows Firecracker Electro Wizard
Arrows The Log Barbarian Barrel
Goblin Gang Firecracker Electro Wizard Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Goblin Gang Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Barbarian Barrel The Log Electro Wizard Mega Knight
Firecracker Mega Knight

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