My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince
Giant Snowball
Goblin Gang Barbarians Hog Rider Baby Dragon
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Barbarians Dark Prince
The Log
Goblin Gang Barbarians Hog Rider Dark Prince
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Hog Rider Baby Dragon Dark Prince
Fireball
Goblin Gang Barbarians Hog Rider Baby Dragon
Poison
Goblin Gang Barbarians
Lightning
Baby Dragon Dark Prince
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Rocket Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Fireball Hog Rider Baby Dragon Dark Prince Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Fireball Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Dark Prince
Goblin Gang
Hog Rider Baby Dragon Dark Prince
Barbarians
Hog Rider
Fireball
Arrows Hog Rider Baby Dragon Dark Prince
Hog Rider
Arrows Goblin Gang Fireball Barbarians Rocket Baby Dragon Dark Prince
Rocket
Hog Rider
Baby Dragon
Goblin Gang Fireball Hog Rider Dark Prince
Dark Prince
Arrows Goblin Gang Fireball Hog Rider Baby Dragon

Defense Synergies 0 7

Arrows
Barbarians Fireball Dark Prince
Goblin Gang
Barbarians Dark Prince
Barbarians
Arrows Goblin Gang
Fireball
Arrows Dark Prince
Hog Rider
Rocket
Baby Dragon
Dark Prince
Dark Prince
Arrows Goblin Gang Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Baby Dragon
Barbarians Goblin Gang Dark Prince
Goblin Gang Barbarians Rocket Dark Prince
Barbarians Goblin Gang Dark Prince
Arrows Barbarians Fireball Rocket Dark Prince
Arrows Goblin Gang Fireball Baby Dragon Dark Prince
Rocket Arrows Goblin Gang Fireball Baby Dragon
Rocket Arrows Barbarians Fireball Baby Dragon
Barbarians Goblin Gang
Goblin Gang Barbarians Dark Prince
Goblin Gang Barbarians Arrows Fireball Baby Dragon Dark Prince
Arrows Goblin Gang Fireball Baby Dragon
Barbarians Goblin Gang Fireball Rocket Dark Prince
Fireball Rocket Arrows Goblin Gang Barbarians Baby Dragon Dark Prince
Barbarians Goblin Gang
Barbarians Rocket Goblin Gang Fireball
Barbarians Arrows Goblin Gang Fireball Dark Prince
Arrows Fireball Goblin Gang Barbarians Baby Dragon Dark Prince
Arrows Baby Dragon Barbarians Fireball Dark Prince
Barbarians
Goblin Gang Dark Prince Arrows Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Dark Prince
Fireball Arrows Goblin Gang Rocket Baby Dragon
Goblin Gang Barbarians Rocket Dark Prince
Goblin Gang Rocket Dark Prince Barbarians Fireball
Barbarians Goblin Gang Dark Prince
Arrows Fireball Rocket Goblin Gang Baby Dragon
Goblin Gang Rocket Dark Prince Barbarians Fireball
Barbarians Dark Prince
Rocket Barbarians Fireball Baby Dragon Dark Prince
Goblin Gang Barbarians
Barbarians Dark Prince
Rocket Arrows Barbarians Fireball Dark Prince
Barbarians Rocket Dark Prince Goblin Gang Fireball
Barbarians Fireball Baby Dragon
Goblin Gang Barbarians Fireball Rocket Baby Dragon Dark Prince
Arrows Barbarians Fireball Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rocket Baby Dragon
Arrows Fireball Baby Dragon
Rocket Arrows Fireball Baby Dragon
Arrows Barbarians Fireball Rocket Dark Prince
Fireball Rocket Arrows Baby Dragon Dark Prince
Arrows Fireball Rocket Baby Dragon
Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Rocket Goblin Gang Fireball
Rocket Arrows Fireball Dark Prince
Fireball Arrows Rocket Baby Dragon
Rocket Fireball Baby Dragon
Arrows Fireball Rocket Baby Dragon
Arrows Fireball Baby Dragon
Rocket Arrows Fireball Baby Dragon
Arrows Fireball Rocket Baby Dragon
Arrows Fireball Rocket
Rocket
Rocket Arrows Fireball Baby Dragon Dark Prince
Rocket Arrows Fireball Baby Dragon
Rocket Fireball Baby Dragon
Rocket Arrows Fireball
Rocket
Rocket Arrows Barbarians Fireball Baby Dragon
Arrows Fireball Baby Dragon Dark Prince
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Rocket Arrows Baby Dragon
Arrows Fireball Baby Dragon
Rocket Fireball
Fireball
Arrows Fireball Rocket
Rocket Arrows Fireball
Rocket Arrows Fireball
Goblin Gang Barbarians Fireball Rocket Dark Prince
Fireball Rocket Arrows Baby Dragon
Arrows Fireball
Fireball Goblin Gang Rocket Baby Dragon Dark Prince
Arrows Fireball Baby Dragon
Rocket Arrows Fireball
Dark Prince
Goblin Gang Fireball Rocket Baby Dragon
Fireball Rocket
Fireball Rocket Baby Dragon Dark Prince

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